BuffSyntax: Difference between revisions
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[[RebellionSyntax|Rebellion Syntax]] | [[RebellionSyntax|Rebellion Syntax]] | ||
=Buff Definition= | =Buff Definition= | ||
: Buff | : Buff | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: onReapplyDuplicateType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: Invalid | ::: Invalid | ||
Line 13: | Line 11: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: buffStackingLimitType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: PerPlayer | ::: PerPlayer | ||
Line 22: | Line 20: | ||
:: allowFirstSpawnerToStack: [[Boolean]] | :: allowFirstSpawnerToStack: [[Boolean]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: buffExclusivityForAIType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: ExclusivePerPlayer | ::: ExclusivePerPlayer | ||
Line 149: | Line 147: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 178: | Line 176: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 334: | Line 332: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 363: | Line 361: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 557: | Line 555: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 586: | Line 584: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 626: | Line 624: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 639: | Line 637: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 658: | Line 656: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 666: | Line 664: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 872: | Line 870: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 901: | Line 899: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,053: | Line 1,051: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,082: | Line 1,080: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,122: | Line 1,120: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 1,135: | Line 1,133: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 1,154: | Line 1,152: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 1,162: | Line 1,160: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 1,368: | Line 1,366: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,397: | Line 1,395: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,549: | Line 1,547: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,578: | Line 1,576: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,696: | Line 1,694: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 1,904: | Line 1,902: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 1,933: | Line 1,931: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 1,973: | Line 1,971: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 1,986: | Line 1,984: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 2,005: | Line 2,003: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 2,013: | Line 2,011: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 2,225: | Line 2,223: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 2,254: | Line 2,252: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 2,294: | Line 2,292: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 2,307: | Line 2,305: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 2,326: | Line 2,324: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 2,334: | Line 2,332: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 2,540: | Line 2,538: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 2,569: | Line 2,567: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 2,609: | Line 2,607: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 2,622: | Line 2,620: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 2,641: | Line 2,639: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 2,649: | Line 2,647: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 2,784: | Line 2,782: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 2,992: | Line 2,990: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,021: | Line 3,019: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,210: | Line 3,208: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,239: | Line 3,237: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,279: | Line 3,277: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 3,292: | Line 3,290: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 3,311: | Line 3,309: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 3,319: | Line 3,317: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 3,488: | Line 3,486: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,517: | Line 3,515: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,557: | Line 3,555: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 3,570: | Line 3,568: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 3,589: | Line 3,587: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 3,597: | Line 3,595: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 3,808: | Line 3,806: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 3,837: | Line 3,835: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 3,989: | Line 3,987: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,018: | Line 4,016: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,058: | Line 4,056: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,071: | Line 4,069: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 4,090: | Line 4,088: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 4,098: | Line 4,096: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 4,304: | Line 4,302: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,333: | Line 4,331: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,373: | Line 4,371: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,386: | Line 4,384: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 4,405: | Line 4,403: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 4,413: | Line 4,411: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 4,582: | Line 4,580: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,611: | Line 4,609: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,651: | Line 4,649: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,664: | Line 4,662: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 4,683: | Line 4,681: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 4,691: | Line 4,689: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 4,909: | Line 4,907: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 4,938: | Line 4,936: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 4,978: | Line 4,976: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 4,991: | Line 4,989: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 5,010: | Line 5,008: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 5,018: | Line 5,016: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 5,158: | Line 5,156: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 5,366: | Line 5,364: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 5,395: | Line 5,393: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 5,513: | Line 5,511: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 5,721: | Line 5,719: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 5,750: | Line 5,748: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 5,790: | Line 5,788: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 5,803: | Line 5,801: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 5,822: | Line 5,820: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 5,830: | Line 5,828: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,041: | Line 6,039: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 6,070: | Line 6,068: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 6,110: | Line 6,108: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 6,123: | Line 6,121: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 6,142: | Line 6,140: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 6,150: | Line 6,148: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,361: | Line 6,359: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 6,390: | Line 6,388: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 6,430: | Line 6,428: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 6,443: | Line 6,441: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 6,462: | Line 6,460: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 6,470: | Line 6,468: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,686: | Line 6,684: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 6,715: | Line 6,713: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 6,755: | Line 6,753: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 6,768: | Line 6,766: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 6,787: | Line 6,785: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 6,795: | Line 6,793: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 6,850: | Line 6,848: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponBank: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FRONT | :: FRONT | ||
Line 7,025: | Line 7,023: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 7,054: | Line 7,052: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 7,094: | Line 7,092: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 7,107: | Line 7,105: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 7,126: | Line 7,124: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 7,134: | Line 7,132: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 7,350: | Line 7,348: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 7,379: | Line 7,377: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 7,419: | Line 7,417: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 7,432: | Line 7,430: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 7,451: | Line 7,449: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 7,459: | Line 7,457: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 7,605: | Line 7,603: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 7,813: | Line 7,811: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 7,842: | Line 7,840: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 7,882: | Line 7,880: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 7,895: | Line 7,893: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 7,914: | Line 7,912: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 7,922: | Line 7,920: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 8,067: | Line 8,065: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 8,275: | Line 8,273: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 8,304: | Line 8,302: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 8,344: | Line 8,342: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 8,357: | Line 8,355: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 8,376: | Line 8,374: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 8,384: | Line 8,382: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 8,567: | Line 8,565: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 8,775: | Line 8,773: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 8,804: | Line 8,802: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 8,844: | Line 8,842: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 8,857: | Line 8,855: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 8,876: | Line 8,874: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 8,884: | Line 8,882: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 9,090: | Line 9,088: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,119: | Line 9,117: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,271: | Line 9,269: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,300: | Line 9,298: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,452: | Line 9,450: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,481: | Line 9,479: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,633: | Line 9,631: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,662: | Line 9,660: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 9,851: | Line 9,849: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 9,880: | Line 9,878: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,036: | Line 10,034: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,065: | Line 10,063: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,105: | Line 10,103: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 10,118: | Line 10,116: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 10,137: | Line 10,135: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 10,145: | Line 10,143: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 10,356: | Line 10,354: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,385: | Line 10,383: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,574: | Line 10,572: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,603: | Line 10,601: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 10,643: | Line 10,641: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 10,656: | Line 10,654: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 10,675: | Line 10,673: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 10,683: | Line 10,681: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 10,889: | Line 10,887: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 10,918: | Line 10,916: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,075: | Line 11,073: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,104: | Line 11,102: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,258: | Line 11,256: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,287: | Line 11,285: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,438: | Line 11,436: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,467: | Line 11,465: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,618: | Line 11,616: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,647: | Line 11,645: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,798: | Line 11,796: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 11,827: | Line 11,825: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 11,866: | Line 11,864: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 11,879: | Line 11,877: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 11,898: | Line 11,896: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 11,906: | Line 11,904: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 12,126: | Line 12,124: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,155: | Line 12,153: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,311: | Line 12,309: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,340: | Line 12,338: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,496: | Line 12,494: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,525: | Line 12,523: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,689: | Line 12,687: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,718: | Line 12,716: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 12,875: | Line 12,873: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 12,904: | Line 12,902: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,093: | Line 13,091: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,122: | Line 13,120: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,285: | Line 13,283: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,314: | Line 13,312: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,480: | Line 13,478: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,509: | Line 13,507: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,677: | Line 13,675: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 13,706: | Line 13,704: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 13,758: | Line 13,756: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 13,771: | Line 13,769: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 13,790: | Line 13,788: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 13,798: | Line 13,796: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 13,972: | Line 13,970: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,001: | Line 13,999: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,199: | Line 14,197: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,228: | Line 14,226: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,381: | Line 14,379: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,410: | Line 14,408: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,575: | Line 14,573: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,604: | Line 14,602: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,767: | Line 14,765: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,796: | Line 14,794: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 14,953: | Line 14,951: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 14,982: | Line 14,980: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,138: | Line 15,136: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,167: | Line 15,165: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,209: | Line 15,207: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,217: | Line 15,215: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,339: | Line 15,337: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,368: | Line 15,366: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,410: | Line 15,408: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,418: | Line 15,416: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,428: | Line 15,426: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 15,441: | Line 15,439: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 15,460: | Line 15,458: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 15,468: | Line 15,466: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 15,647: | Line 15,645: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,676: | Line 15,674: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,718: | Line 15,716: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,726: | Line 15,724: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,848: | Line 15,846: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 15,877: | Line 15,875: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 15,919: | Line 15,917: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 15,927: | Line 15,925: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,049: | Line 16,047: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,078: | Line 16,076: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,239: | Line 16,237: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,268: | Line 16,266: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,419: | Line 16,417: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,448: | Line 16,446: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,599: | Line 16,597: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,628: | Line 16,626: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,779: | Line 16,777: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,808: | Line 16,806: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 16,959: | Line 16,957: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 16,988: | Line 16,986: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,139: | Line 17,137: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,168: | Line 17,166: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,319: | Line 17,317: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,348: | Line 17,346: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,499: | Line 17,497: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,528: | Line 17,526: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,721: | Line 17,719: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,750: | Line 17,748: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,902: | Line 17,900: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 17,931: | Line 17,929: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 17,968: | Line 17,966: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Credits | :: Credits | ||
Line 17,981: | Line 17,979: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceAmountScalarType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PerOwnerShipSlot | :: PerOwnerShipSlot | ||
Line 18,139: | Line 18,137: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,168: | Line 18,166: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,325: | Line 18,323: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,354: | Line 18,352: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,507: | Line 18,505: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,536: | Line 18,534: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,691: | Line 18,689: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,720: | Line 18,718: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 18,871: | Line 18,869: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 18,900: | Line 18,898: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,051: | Line 19,049: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,080: | Line 19,078: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,268: | Line 19,266: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,297: | Line 19,295: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,492: | Line 19,490: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,521: | Line 19,519: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,709: | Line 19,707: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 19,738: | Line 19,736: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 19,854: | Line 19,852: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 20,062: | Line 20,060: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,091: | Line 20,089: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,130: | Line 20,128: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 20,143: | Line 20,141: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 20,162: | Line 20,160: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 20,170: | Line 20,168: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 20,349: | Line 20,347: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,378: | Line 20,376: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,529: | Line 20,527: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,558: | Line 20,556: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,714: | Line 20,712: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,743: | Line 20,741: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 20,899: | Line 20,897: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 20,928: | Line 20,926: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,080: | Line 21,078: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,109: | Line 21,107: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,151: | Line 21,149: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : populationAmountScalarType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PerOwnerPlanetPopulation | :: PerOwnerPlanetPopulation | ||
Line 21,271: | Line 21,269: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,300: | Line 21,298: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,451: | Line 21,449: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,480: | Line 21,478: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,636: | Line 21,634: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,665: | Line 21,663: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 21,821: | Line 21,819: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 21,850: | Line 21,848: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,006: | Line 22,004: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,035: | Line 22,033: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,191: | Line 22,189: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,220: | Line 22,218: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,376: | Line 22,374: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,405: | Line 22,403: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,556: | Line 22,554: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,585: | Line 22,583: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,741: | Line 22,739: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,770: | Line 22,768: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,926: | Line 22,924: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 22,955: | Line 22,953: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 22,994: | Line 22,992: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 23,007: | Line 23,005: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 23,026: | Line 23,024: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 23,034: | Line 23,032: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 23,209: | Line 23,207: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,238: | Line 23,236: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,389: | Line 23,387: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,418: | Line 23,416: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,574: | Line 23,572: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,603: | Line 23,601: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,654: | Line 23,652: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 23,784: | Line 23,782: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 23,813: | Line 23,811: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 23,852: | Line 23,850: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 23,865: | Line 23,863: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 23,884: | Line 23,882: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 23,892: | Line 23,890: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 23,961: | Line 23,959: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 24,091: | Line 24,089: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,120: | Line 24,118: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,159: | Line 24,157: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 24,172: | Line 24,170: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 24,191: | Line 24,189: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 24,199: | Line 24,197: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 24,268: | Line 24,266: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 24,398: | Line 24,396: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,427: | Line 24,425: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,583: | Line 24,581: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,612: | Line 24,610: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,649: | Line 24,647: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceToSteal: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Credits | :: Credits | ||
Line 24,776: | Line 24,774: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,805: | Line 24,803: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 24,956: | Line 24,954: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 24,985: | Line 24,983: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,137: | Line 25,135: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,166: | Line 25,164: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,318: | Line 25,316: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,347: | Line 25,345: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,531: | Line 25,529: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,560: | Line 25,558: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,716: | Line 25,714: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,745: | Line 25,743: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 25,939: | Line 25,937: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 25,968: | Line 25,966: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 26,008: | Line 26,006: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 26,021: | Line 26,019: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 26,040: | Line 26,038: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 26,048: | Line 26,046: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 26,254: | Line 26,252: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 26,283: | Line 26,281: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 26,435: | Line 26,433: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 26,464: | Line 26,462: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 26,504: | Line 26,502: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 26,517: | Line 26,515: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 26,536: | Line 26,534: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 26,544: | Line 26,542: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 26,750: | Line 26,748: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 26,779: | Line 26,777: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 26,931: | Line 26,929: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 26,960: | Line 26,958: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 27,078: | Line 27,076: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 27,286: | Line 27,284: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 27,315: | Line 27,313: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 27,355: | Line 27,353: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 27,368: | Line 27,366: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 27,387: | Line 27,385: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 27,395: | Line 27,393: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 27,607: | Line 27,605: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 27,636: | Line 27,634: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 27,676: | Line 27,674: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 27,689: | Line 27,687: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 27,708: | Line 27,706: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 27,716: | Line 27,714: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 27,922: | Line 27,920: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 27,951: | Line 27,949: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 27,991: | Line 27,989: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 28,004: | Line 28,002: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 28,023: | Line 28,021: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 28,031: | Line 28,029: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 28,166: | Line 28,164: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 28,374: | Line 28,372: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 28,403: | Line 28,401: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 28,592: | Line 28,590: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 28,621: | Line 28,619: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 28,661: | Line 28,659: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 28,674: | Line 28,672: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 28,693: | Line 28,691: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 28,701: | Line 28,699: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 28,870: | Line 28,868: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 28,899: | Line 28,897: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 28,939: | Line 28,937: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 28,952: | Line 28,950: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 28,971: | Line 28,969: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 28,979: | Line 28,977: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 29,190: | Line 29,188: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 29,219: | Line 29,217: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 29,371: | Line 29,369: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 29,400: | Line 29,398: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 29,440: | Line 29,438: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 29,453: | Line 29,451: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 29,472: | Line 29,470: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 29,480: | Line 29,478: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 29,686: | Line 29,684: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 29,715: | Line 29,713: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 29,755: | Line 29,753: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 29,768: | Line 29,766: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 29,787: | Line 29,785: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 29,795: | Line 29,793: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 29,964: | Line 29,962: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 29,993: | Line 29,991: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 30,033: | Line 30,031: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 30,046: | Line 30,044: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 30,065: | Line 30,063: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 30,073: | Line 30,071: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 30,291: | Line 30,289: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 30,320: | Line 30,318: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 30,360: | Line 30,358: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 30,373: | Line 30,371: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 30,392: | Line 30,390: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 30,400: | Line 30,398: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 30,540: | Line 30,538: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 30,748: | Line 30,746: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 30,777: | Line 30,775: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 30,895: | Line 30,893: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 31,103: | Line 31,101: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 31,132: | Line 31,130: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 31,172: | Line 31,170: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 31,185: | Line 31,183: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 31,204: | Line 31,202: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 31,212: | Line 31,210: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 31,423: | Line 31,421: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 31,452: | Line 31,450: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 31,492: | Line 31,490: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 31,505: | Line 31,503: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 31,524: | Line 31,522: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 31,532: | Line 31,530: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 31,743: | Line 31,741: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 31,772: | Line 31,770: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 31,812: | Line 31,810: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 31,825: | Line 31,823: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 31,844: | Line 31,842: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 31,852: | Line 31,850: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 32,068: | Line 32,066: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 32,097: | Line 32,095: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 32,137: | Line 32,135: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 32,150: | Line 32,148: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 32,169: | Line 32,167: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 32,177: | Line 32,175: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 32,232: | Line 32,230: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponBank: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FRONT | :: FRONT | ||
Line 32,407: | Line 32,405: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 32,436: | Line 32,434: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 32,476: | Line 32,474: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 32,489: | Line 32,487: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 32,508: | Line 32,506: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 32,516: | Line 32,514: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 32,732: | Line 32,730: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 32,761: | Line 32,759: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 32,801: | Line 32,799: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 32,814: | Line 32,812: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 32,833: | Line 32,831: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 32,841: | Line 32,839: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 32,987: | Line 32,985: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 33,195: | Line 33,193: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 33,224: | Line 33,222: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 33,264: | Line 33,262: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 33,277: | Line 33,275: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 33,296: | Line 33,294: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 33,304: | Line 33,302: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 33,449: | Line 33,447: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 33,657: | Line 33,655: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 33,686: | Line 33,684: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 33,726: | Line 33,724: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 33,739: | Line 33,737: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 33,758: | Line 33,756: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 33,766: | Line 33,764: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 33,949: | Line 33,947: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 34,157: | Line 34,155: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 34,186: | Line 34,184: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 34,226: | Line 34,224: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 34,239: | Line 34,237: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 34,258: | Line 34,256: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 34,266: | Line 34,264: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 34,472: | Line 34,470: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 34,501: | Line 34,499: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 34,653: | Line 34,651: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 34,682: | Line 34,680: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 34,834: | Line 34,832: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 34,863: | Line 34,861: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 35,015: | Line 35,013: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 35,044: | Line 35,042: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 35,233: | Line 35,231: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 35,262: | Line 35,260: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 35,418: | Line 35,416: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 35,447: | Line 35,445: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 35,487: | Line 35,485: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 35,500: | Line 35,498: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 35,519: | Line 35,517: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 35,527: | Line 35,525: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 35,738: | Line 35,736: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 35,767: | Line 35,765: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 35,956: | Line 35,954: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 35,985: | Line 35,983: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 36,025: | Line 36,023: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 36,038: | Line 36,036: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 36,057: | Line 36,055: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 36,065: | Line 36,063: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 36,271: | Line 36,269: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 36,300: | Line 36,298: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 36,457: | Line 36,455: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 36,486: | Line 36,484: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 36,640: | Line 36,638: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 36,669: | Line 36,667: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 36,820: | Line 36,818: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 36,849: | Line 36,847: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 37,000: | Line 36,998: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 37,029: | Line 37,027: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 37,180: | Line 37,178: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 37,209: | Line 37,207: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 37,248: | Line 37,246: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 37,261: | Line 37,259: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 37,280: | Line 37,278: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 37,288: | Line 37,286: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 37,508: | Line 37,506: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 37,537: | Line 37,535: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 37,693: | Line 37,691: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 37,722: | Line 37,720: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 37,878: | Line 37,876: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 37,907: | Line 37,905: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 38,071: | Line 38,069: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 38,100: | Line 38,098: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 38,257: | Line 38,255: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 38,286: | Line 38,284: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 38,475: | Line 38,473: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 38,504: | Line 38,502: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 38,667: | Line 38,665: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 38,696: | Line 38,694: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 38,862: | Line 38,860: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 38,891: | Line 38,889: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 39,059: | Line 39,057: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 39,088: | Line 39,086: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 39,140: | Line 39,138: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 39,153: | Line 39,151: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 39,172: | Line 39,170: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 39,180: | Line 39,178: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 39,354: | Line 39,352: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 39,383: | Line 39,381: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 39,581: | Line 39,579: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 39,610: | Line 39,608: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 39,763: | Line 39,761: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 39,792: | Line 39,790: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 39,957: | Line 39,955: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 39,986: | Line 39,984: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 40,149: | Line 40,147: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 40,178: | Line 40,176: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 40,335: | Line 40,333: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 40,364: | Line 40,362: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 40,520: | Line 40,518: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 40,549: | Line 40,547: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 40,591: | Line 40,589: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 40,599: | Line 40,597: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 40,721: | Line 40,719: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 40,750: | Line 40,748: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 40,792: | Line 40,790: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 40,800: | Line 40,798: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 40,810: | Line 40,808: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 40,823: | Line 40,821: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 40,842: | Line 40,840: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 40,850: | Line 40,848: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 41,029: | Line 41,027: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,058: | Line 41,056: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 41,100: | Line 41,098: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 41,108: | Line 41,106: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,230: | Line 41,228: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,259: | Line 41,257: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 41,301: | Line 41,299: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 41,309: | Line 41,307: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,431: | Line 41,429: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,460: | Line 41,458: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 41,621: | Line 41,619: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,650: | Line 41,648: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 41,801: | Line 41,799: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 41,830: | Line 41,828: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 41,981: | Line 41,979: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,010: | Line 42,008: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,161: | Line 42,159: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,190: | Line 42,188: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,341: | Line 42,339: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,370: | Line 42,368: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,521: | Line 42,519: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,550: | Line 42,548: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,701: | Line 42,699: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,730: | Line 42,728: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 42,881: | Line 42,879: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 42,910: | Line 42,908: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 43,103: | Line 43,101: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 43,132: | Line 43,130: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 43,284: | Line 43,282: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 43,313: | Line 43,311: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 43,350: | Line 43,348: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Credits | :: Credits | ||
Line 43,363: | Line 43,361: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceAmountScalarType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PerOwnerShipSlot | :: PerOwnerShipSlot | ||
Line 43,521: | Line 43,519: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 43,550: | Line 43,548: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 43,707: | Line 43,705: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 43,736: | Line 43,734: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 43,889: | Line 43,887: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 43,918: | Line 43,916: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 44,073: | Line 44,071: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 44,102: | Line 44,100: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 44,253: | Line 44,251: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 44,282: | Line 44,280: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 44,433: | Line 44,431: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 44,462: | Line 44,460: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 44,650: | Line 44,648: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 44,679: | Line 44,677: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 44,874: | Line 44,872: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 44,903: | Line 44,901: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 45,091: | Line 45,089: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 45,120: | Line 45,118: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 45,236: | Line 45,234: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: RandomMesh | :: RandomMesh | ||
Line 45,444: | Line 45,442: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 45,473: | Line 45,471: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 45,512: | Line 45,510: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 45,525: | Line 45,523: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 45,544: | Line 45,542: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 45,552: | Line 45,550: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 45,731: | Line 45,729: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 45,760: | Line 45,758: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 45,911: | Line 45,909: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 45,940: | Line 45,938: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 46,096: | Line 46,094: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 46,125: | Line 46,123: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 46,281: | Line 46,279: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 46,310: | Line 46,308: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 46,462: | Line 46,460: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 46,491: | Line 46,489: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 46,533: | Line 46,531: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : populationAmountScalarType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PerOwnerPlanetPopulation | :: PerOwnerPlanetPopulation | ||
Line 46,653: | Line 46,651: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 46,682: | Line 46,680: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 46,833: | Line 46,831: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 46,862: | Line 46,860: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,018: | Line 47,016: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,047: | Line 47,045: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,203: | Line 47,201: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,232: | Line 47,230: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,388: | Line 47,386: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,417: | Line 47,415: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,573: | Line 47,571: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,602: | Line 47,600: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,758: | Line 47,756: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,787: | Line 47,785: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 47,938: | Line 47,936: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 47,967: | Line 47,965: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 48,123: | Line 48,121: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 48,152: | Line 48,150: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 48,308: | Line 48,306: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 48,337: | Line 48,335: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 48,376: | Line 48,374: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 48,389: | Line 48,387: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 48,408: | Line 48,406: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 48,416: | Line 48,414: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 48,591: | Line 48,589: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 48,620: | Line 48,618: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 48,771: | Line 48,769: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 48,800: | Line 48,798: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 48,956: | Line 48,954: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 48,985: | Line 48,983: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 49,036: | Line 49,034: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 49,166: | Line 49,164: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 49,195: | Line 49,193: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 49,234: | Line 49,232: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 49,247: | Line 49,245: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 49,266: | Line 49,264: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 49,274: | Line 49,272: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 49,343: | Line 49,341: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 49,473: | Line 49,471: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 49,502: | Line 49,500: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 49,541: | Line 49,539: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 49,554: | Line 49,552: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 49,573: | Line 49,571: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 49,581: | Line 49,579: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 49,650: | Line 49,648: | ||
: spawnShipsArrivalDelayTime: [[Decimal]] | : spawnShipsArrivalDelayTime: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: FleetBeacon | :: FleetBeacon | ||
Line 49,780: | Line 49,778: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 49,809: | Line 49,807: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 49,965: | Line 49,963: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 49,994: | Line 49,992: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 50,031: | Line 50,029: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : resourceToSteal: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Credits | :: Credits | ||
Line 50,158: | Line 50,156: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 50,187: | Line 50,185: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 50,338: | Line 50,336: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 50,367: | Line 50,365: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 50,519: | Line 50,517: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 50,548: | Line 50,546: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 50,700: | Line 50,698: | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 50,729: | Line 50,727: | ||
: numWeaponClasses: [[IterationSyntax|Iteration]] | : numWeaponClasses: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:: | :: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::: AUTOCANNON | ::: AUTOCANNON | ||
Line 50,784: | Line 50,782: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 50,792: | Line 50,790: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 50,840: | Line 50,838: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageAffectType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL | ||
Line 50,848: | Line 50,846: | ||
</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : damageType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: PHYSICAL | :: PHYSICAL | ||
Line 50,939: | Line 50,937: | ||
:: numOwnerships: [[IterationSyntax|Iteration]] | :: numOwnerships: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: ownership: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Allied | :::: Allied | ||
Line 50,952: | Line 50,950: | ||
:: numObjects: [[IterationSyntax|Iteration]] | :: numObjects: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: object: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CapitalShip | :::: CapitalShip | ||
Line 50,971: | Line 50,969: | ||
:: numSpaces: [[IterationSyntax|Iteration]] | :: numSpaces: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: space: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: Normal | :::: Normal | ||
Line 50,979: | Line 50,977: | ||
:: numConstraints: [[IterationSyntax|Iteration]] | :: numConstraints: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: constraint: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: CanBeCaptured | :::: CanBeCaptured | ||
Line 51,126: | Line 51,124: | ||
::: entityModifier | ::: entityModifier | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
:::: | :::: buffEntityModifierType: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
::::: AbilityCooldownRate | ::::: AbilityCooldownRate | ||
Line 51,195: | Line 51,193: | ||
:: numEntityBoolModifiers: [[IterationSyntax|Iteration]] | :: numEntityBoolModifiers: [[IterationSyntax|Iteration]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
::: | ::: entityBoolModifier: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:::: ActivelyBeingConstructed | :::: ActivelyBeingConstructed | ||
Line 51,282: | Line 51,280: | ||
:: Level:3: [[Decimal]] | :: Level:3: [[Decimal]] | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
: | : typeOfDamageNeeded: [[EnumerationSyntax|Enumeration]] | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: AFFECTS_ONLY_HULL | :: AFFECTS_ONLY_HULL |
Latest revision as of 21:04, 2 January 2019
Buff Definition
- Buff
- onReapplyDuplicateType: Enumeration
- Invalid
- PrioritizeNewBuffs
- PrioritizeOldBuffs
- buffStackingLimitType: Enumeration
- PerPlayer
- ForAllPlayers
- buffExclusivityForAIType: Enumeration
- ExclusivePerPlayer
- ExclusiveForAllPlayers
- NotExclusive
- buffInstantActionType: Condition
- AddPopulationToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyArbitraryTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToAllFirstSpawnerShipsAndStructures
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToFirstSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToIncomingHyperspacers
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToLastSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToLocalOrbitBodiesWithinDistance
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- connectionDistance: Decimal
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBodyWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- travelSpeed: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyBuffToSelfWithFilter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToTargetNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetOnWeaponFired
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithEntryVehicles
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsAtAdjacentOrbitBodies
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsAtOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInColumn
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- columnRadius
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInDirectionalCone
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- weaponBank: Enumeration
- FRONT
- BACK
- LEFT
- RIGHT
- range
- coneAngle
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadiusOfTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithChainTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- chainDelay: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- effectInfo
- effectAttachInfo
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsLinked
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyForceFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- force: Decimal
- ApplyImpulseFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyImpulseInSpawnerDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyOrRemoveBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- AttractDebris
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToNeutral
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToPriorMinorFaction
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ClearRecordedDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ColonizePlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ConvertDamageToAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertFrigateToResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertNearbyDebrisToHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertSquadMembersToMines
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateCannonShell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- cannonShellType: Entity
- effectInfo
- effectAttachInfo
- CreateClonedFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- frigateType: Entity
- numFrigates
- impulse: Decimal
- expiryTime
- spawnFrigateSoundID: Sound
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- CreateIllusionFighters
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- numFighters
- expiryTime
- effectInfo
- effectAttachInfo
- CreatePlanetModule
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSpaceMine
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSquad
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateStarBase
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoAllegianceChangeToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamagePerEntityInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- DoDamagePerLastSpawnerPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamagePercOfCurrentHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamageToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterrupt
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterruptUltimate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- Explore
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ForceAttackersToRepickAttackTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainAntimatterEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainHullEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainShieldEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GiveCreditsToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- credits
- effectInfo
- effectAttachInfo
- GiveExperience
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- experienceToGive: Decimal
- GiveResourceToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceType: Enumeration
- Credits
- Metal
- Crystal
- resourceAmountScalarType: Enumeration
- PerOwnerShipSlot
- Flat
- effectInfo
- effectAttachInfo
- IncreaseOwnerAbilityLevel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeMovementTowardLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeRandomMotion
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MakeDead
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MatchTargetVelocity
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- PlayAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayDetachedEffectsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantBeamEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- PropagateWeaponDamageReceivedToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- RecordDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatterPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveBuffOfType
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffTypeToRemove: Entity
- RemovePlanetPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- populationAmountScalarType: Enumeration
- PerOwnerPlanetPopulation
- ResetPhysicsState
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ResurrectCapitalShip
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateBounty
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RuinPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- SetTauntTargetToLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnResourceExtractors
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnShipsAtPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithRandomTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- StealAntiMatterForFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- StealResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceToSteal: Enumeration
- Credits
- Metal
- Crystal
- TeleportTowardsArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- TeleportTowardsMoveTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportDistance: Decimal
- TeleportTowardsTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportStopOffset: Decimal
- TiltUpVectorInTargetDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- angleOffset: Decimal
- numPeriodicActions: Iteration
- periodicAction
- numPeriodicActions: Iteration
- actionCountType: Condition
- buffInstantActionType: Condition
- AddPopulationToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyArbitraryTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToAllFirstSpawnerShipsAndStructures
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToFirstSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToIncomingHyperspacers
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToLastSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToLocalOrbitBodiesWithinDistance
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- connectionDistance: Decimal
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBodyWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- travelSpeed: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyBuffToSelfWithFilter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToTargetNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetOnWeaponFired
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithEntryVehicles
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsAtAdjacentOrbitBodies
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsAtOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInColumn
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- columnRadius
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInDirectionalCone
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- weaponBank: Enumeration
- FRONT
- BACK
- LEFT
- RIGHT
- range
- coneAngle
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadiusOfTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithChainTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- chainDelay: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- effectInfo
- effectAttachInfo
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsLinked
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyForceFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- force: Decimal
- ApplyImpulseFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyImpulseInSpawnerDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyOrRemoveBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- AttractDebris
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToNeutral
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToPriorMinorFaction
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ClearRecordedDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ColonizePlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ConvertDamageToAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertFrigateToResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertNearbyDebrisToHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertSquadMembersToMines
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateCannonShell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- cannonShellType: Entity
- effectInfo
- effectAttachInfo
- CreateClonedFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- frigateType: Entity
- numFrigates
- impulse: Decimal
- expiryTime
- spawnFrigateSoundID: Sound
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- CreateIllusionFighters
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- numFighters
- expiryTime
- effectInfo
- effectAttachInfo
- CreatePlanetModule
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSpaceMine
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSquad
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateStarBase
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoAllegianceChangeToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamagePerEntityInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- DoDamagePerLastSpawnerPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamagePercOfCurrentHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamageToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterrupt
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterruptUltimate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- Explore
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ForceAttackersToRepickAttackTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainAntimatterEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainHullEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainShieldEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GiveCreditsToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- credits
- effectInfo
- effectAttachInfo
- GiveExperience
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- experienceToGive: Decimal
- GiveResourceToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceType: Enumeration
- Credits
- Metal
- Crystal
- resourceAmountScalarType: Enumeration
- PerOwnerShipSlot
- Flat
- effectInfo
- effectAttachInfo
- IncreaseOwnerAbilityLevel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeMovementTowardLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeRandomMotion
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MakeDead
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MatchTargetVelocity
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- PlayAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayDetachedEffectsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantBeamEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- PropagateWeaponDamageReceivedToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- RecordDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatterPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveBuffOfType
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffTypeToRemove: Entity
- RemovePlanetPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- populationAmountScalarType: Enumeration
- PerOwnerPlanetPopulation
- ResetPhysicsState
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ResurrectCapitalShip
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateBounty
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RuinPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- SetTauntTargetToLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnResourceExtractors
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnShipsAtPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithRandomTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- StealAntiMatterForFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- StealResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceToSteal: Enumeration
- Credits
- Metal
- Crystal
- TeleportTowardsArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- TeleportTowardsMoveTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportDistance: Decimal
- TeleportTowardsTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportStopOffset: Decimal
- TiltUpVectorInTargetDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- angleOffset: Decimal
- numOverTimeActions: Iteration
- overTimeAction
- numOverTimeActions: Iteration
- buffOverTimeActionType: Condition
- DoDamage
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamageAndGiveResourceCostPerc
- DoDamageToPlanet
- DoDamageToTarget
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoModuleConstruction
- DoPercOfMaxDamageToPlanet
- DrainAntiMatter
- DrainAntiMatterAndDoDamage
- Magnetize
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- RestoreAllegiance
- RestoreAntiMatter
- RestorePlanetHealth
- RestoreShields
- StealPlanetProduction
- numEntityModifiers: Iteration
- entityModifier
- numEntityModifiers: Iteration
- buffEntityModifierType: Enumeration
- AbilityCooldownRate
- AngularThrust
- AntiModuleDamageAsDamageDealer
- AntimatterCostOfNonUltimates
- AntimatterRestoration
- AntimatterRestoreRate
- ArmorAsDamageTarget
- BonusMaxSquads
- ChanceToBeNotOptimallyTargetted
- ChanceToHitAsDamageDealer
- ChanceToHitAsDamageTarget
- ChanceToIgnoreShieldsAsDamageDealer
- ChanceToIgnoreShieldsAsDamageTarget
- CultureRepelRateAdditive
- CultureSpread
- CultureSpreadModifier
- CultureSpreadRateForOwner
- DamageAsDamageDealer
- DamageAsDamageTarget
- DamageAsDamageTargetFromForward
- DamageSharing
- EnemyCultureSpread
- EnergyWeaponCooldown
- FightersPerSquadron
- GravityWellRangeForHyperspace
- HullPointRestoration
- HullPointRestoreRate
- HyperspaceChargeUpRate
- HyperspaceSpeed
- LinearMaxSpeed
- LinearThrust
- MaxHullPoints
- MaxShieldPoints
- PhysicalDamageAsDamageDealer
- PhysicalDamageAsDamageTarget
- PlanetBombingCooldown
- PlanetBombingDamageAbsorption
- PlanetBombingDamageAsDamageDealer
- PlanetHealthMaxAdjustment
- PlanetMaxPopulation
- PlanetModuleBuildTime
- PlanetPopulationGrowthRate
- PlanetProductionStolen
- PlanetResourceOutput
- PlanetTaxRate
- PlanetUpgradeBuildRateAdjustment
- PlanetUpgradeCost
- PropagateWeaponDamagePerc
- RefineryIncome
- ResourceExtractionRate
- ShieldMitigation
- ShieldPointRestoration
- ShieldPointRestoreRate
- ShipBuildTime
- TradeIncome
- UnderConstructionRate
- WeaponCooldown
- WeaponRange
- entityBoolModifier: Enumeration
- ActivelyBeingConstructed
- Boarded
- CanBeCaptured
- CancelCannotBeDamaged
- CancelPhaseOut
- CannotBeColonized
- CannotBeDamaged
- CannotBeScuttled
- DetectIncomingHyperspacingEntities
- DisableAbilities
- DisableAbilitiesUltimate
- DisableAngularEngines
- DisableConstruction
- DisableFighterLaunch
- DisableLinearEngines
- DisableModuleFunctionality
- DisablePhaseJump
- DisableRegeneration
- DisableWeapons
- DisableWeaponsUltimate
- ForceIsDamagedOverlayInHyperspace
- HasDestabilizedHyperspaceEffect
- HasShieldMeshEffect
- HasTauntTarget
- ImmuneToNonUltimateDisable
- InstantBuildFighters
- IsFlagship
- IsIllusionShip
- IsInNonFriendlyGravityWell
- IsInvisible
- IsPhaseGateEndPoint
- IsResourceFocusActive
- JumpBlockerImmune
- NextAbilityAmplified
- PhaseDodge
- PhaseOut
- PlanetBombingDamageAsDamageDealer
- ProxySensor
- WeaponsDealNoDamage
- numFinishConditions: Iteration
- finishCondition
- numFinishConditions: Iteration
- finishConditionType: Condition
- AbilityUsed
- AllOnDelayInstantActionsDone
- AllPeriodicActionsDone
- AntiMatterDepleted
- AnyInstantActionWithTriggerTypeDone
- AnyOnConditionInstantActionDone
- DamageTaken
- typeOfDamageNeeded: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- EnterHyperspace
- ExitHyperspace
- FirstSpawnerNoLongerHasBuff
- buffTypeToQuery: Entity
- Invalid
- LastSpawnerNoLongerHasBuff
- buffTypeToQuery: Entity
- NoTarget
- OutOfRange
- OwnerChanged
- OwnerIsFriendlyToFirstSpawner
- OwnerNoLongerHasBuff
- buffTypeToQuery: Entity
- ResearchNotMet
- researchPrerequisites
- NumResearchPrerequisites: Iteration
- RequiredFactionNameID: StringInfo
- RequiredCompletedResearchSubjects: Integer
- ShieldFailure
- TargetConstructionCannotBeUpdated
- TargetIsConstructed
- TargetNoLongerActivelyBeingConstructed
- TargetOwnerIsFriendly
- TargetOwnerIsHostile
- TargetOwnerIsNeutral