AbilitySyntax: Difference between revisions

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"front end" for a buff.
"front end" for a buff.
==References==
* [[RebellionSyntax|Rebellion]]


: Ability
: Ability
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[[buffInstantActionTypeSyntax|buffInstantActionType]]: [[ConditionSyntax|Condition]]
:: buffInstantActionType: [[ConditionSyntax|Condition]]
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[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
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[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
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: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
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:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
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:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
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::: AUTOCANNON
::: AUTOCANNON
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[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
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[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
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: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
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:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
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<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
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::: AUTOCANNON
::: AUTOCANNON
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:: effectAttachInfo
:: effectAttachInfo
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[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
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[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
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[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
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: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
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:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
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<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
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::: AUTOCANNON
::: AUTOCANNON
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:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
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::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
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:::: Allied
:::: Allied
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:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
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::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
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:::: CapitalShip
:::: CapitalShip
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:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
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::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
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:::: Normal
:::: Normal
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:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
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::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
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:::: CanBeCaptured
:::: CanBeCaptured
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:: effectAttachInfo
:: effectAttachInfo
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[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
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[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
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[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
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: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
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:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
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:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
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::: AUTOCANNON
::: AUTOCANNON
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[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
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[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
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: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
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<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
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<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
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<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
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<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
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<div class="mw-collapsible-content">
:::: Allied
:::: Allied
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:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
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<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
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<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
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:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
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<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
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<div class="mw-collapsible-content">
:::: Normal
:::: Normal
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:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
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<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
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<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
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:: effectAttachInfo
:: effectAttachInfo
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[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
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[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
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[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
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: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
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<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
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<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
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::: AUTOCANNON
::: AUTOCANNON
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[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
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[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
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: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
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<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
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<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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: travelSpeed: [[Decimal]]
: travelSpeed: [[Decimal]]
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<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
: hasWeaponEffects: [[ConditionSyntax|Condition]]
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[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
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: targetCentricEffectPointSpawnInfo
: targetCentricEffectPointSpawnInfo
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<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
:: spawnType: [[ConditionSyntax|Condition]]
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: weaponEffectAttachInfo
: weaponEffectAttachInfo
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<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
:: attachType: [[ConditionSyntax|Condition]]
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</div></div>
</div></div>
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<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
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<div class="mw-collapsible-content">
:: RandomMesh
:: RandomMesh
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: weaponEffectsDef
: weaponEffectsDef
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[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
:: weaponType: [[ConditionSyntax|Condition]]
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[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
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<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 1,883: Line 1,880:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 1,912: Line 1,909:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 1,952: Line 1,949:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 1,965: Line 1,962:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 1,984: Line 1,981:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 1,992: Line 1,989:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 2,055: Line 2,052:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,095: Line 2,092:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,131: Line 2,128:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,204: Line 2,201:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 2,233: Line 2,230:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 2,273: Line 2,270:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 2,286: Line 2,283:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 2,305: Line 2,302:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 2,313: Line 2,310:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 2,370: Line 2,367:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,410: Line 2,407:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,446: Line 2,443:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,519: Line 2,516:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 2,548: Line 2,545:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 2,588: Line 2,585:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 2,601: Line 2,598:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 2,620: Line 2,617:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 2,628: Line 2,625:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 2,684: Line 2,681:
: travelSpeed: [[Decimal]]
: travelSpeed: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
: hasWeaponEffects: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,695: Line 2,692:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,702: Line 2,699:
: targetCentricEffectPointSpawnInfo
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
:: spawnType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,728: Line 2,725:
: weaponEffectAttachInfo
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
:: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,763: Line 2,760:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: RandomMesh
:: RandomMesh
Line 2,774: Line 2,771:
: weaponEffectsDef
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
:: weaponType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,862: Line 2,859:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,898: Line 2,895:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 2,971: Line 2,968:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 3,000: Line 2,997:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 3,040: Line 3,037:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,080: Line 3,077:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,116: Line 3,113:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,189: Line 3,186:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 3,218: Line 3,215:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 3,258: Line 3,255:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 3,271: Line 3,268:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 3,290: Line 3,287:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 3,298: Line 3,295:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 3,358: Line 3,355:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,394: Line 3,391:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,467: Line 3,464:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 3,496: Line 3,493:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 3,536: Line 3,533:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 3,549: Line 3,546:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 3,568: Line 3,565:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 3,576: Line 3,573:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 3,638: Line 3,635:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,678: Line 3,675:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,714: Line 3,711:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,787: Line 3,784:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 3,816: Line 3,813:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 3,859: Line 3,856:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,895: Line 3,892:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 3,968: Line 3,965:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 3,997: Line 3,994:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 4,037: Line 4,034:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 4,050: Line 4,047:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 4,069: Line 4,066:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 4,077: Line 4,074:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 4,134: Line 4,131:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,174: Line 4,171:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,210: Line 4,207:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,283: Line 4,280:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 4,312: Line 4,309:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 4,352: Line 4,349:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 4,365: Line 4,362:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 4,384: Line 4,381:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 4,392: Line 4,389:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 4,452: Line 4,449:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,488: Line 4,485:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,561: Line 4,558:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 4,590: Line 4,587:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 4,630: Line 4,627:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 4,643: Line 4,640:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 4,662: Line 4,659:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 4,670: Line 4,667:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 4,739: Line 4,736:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,779: Line 4,776:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,815: Line 4,812:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 4,888: Line 4,885:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 4,917: Line 4,914:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 4,957: Line 4,954:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 4,970: Line 4,967:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 4,989: Line 4,986:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 4,997: Line 4,994:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 5,058: Line 5,055:
: travelSpeed: [[Decimal]]
: travelSpeed: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
: hasWeaponEffects: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,069: Line 5,066:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,076: Line 5,073:
: targetCentricEffectPointSpawnInfo
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
:: spawnType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,102: Line 5,099:
: weaponEffectAttachInfo
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
:: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,137: Line 5,134:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: RandomMesh
:: RandomMesh
Line 5,148: Line 5,145:
: weaponEffectsDef
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
:: weaponType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,236: Line 5,233:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,272: Line 5,269:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,345: Line 5,342:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 5,374: Line 5,371:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 5,413: Line 5,410:
: travelSpeed: [[Decimal]]
: travelSpeed: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
: hasWeaponEffects: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,424: Line 5,421:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,431: Line 5,428:
: targetCentricEffectPointSpawnInfo
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
:: spawnType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,457: Line 5,454:
: weaponEffectAttachInfo
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
:: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,492: Line 5,489:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: RandomMesh
:: RandomMesh
Line 5,503: Line 5,500:
: weaponEffectsDef
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
:: weaponType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,591: Line 5,588:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,627: Line 5,624:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,700: Line 5,697:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 5,729: Line 5,726:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 5,769: Line 5,766:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 5,782: Line 5,779:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 5,801: Line 5,798:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 5,809: Line 5,806:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 5,871: Line 5,868:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,911: Line 5,908:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 5,947: Line 5,944:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,020: Line 6,017:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 6,049: Line 6,046:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 6,089: Line 6,086:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 6,102: Line 6,099:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 6,121: Line 6,118:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 6,129: Line 6,126:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 6,191: Line 6,188:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,231: Line 6,228:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,267: Line 6,264:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,340: Line 6,337:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 6,369: Line 6,366:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 6,409: Line 6,406:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 6,422: Line 6,419:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 6,441: Line 6,438:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 6,449: Line 6,446:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 6,516: Line 6,513:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,556: Line 6,553:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,592: Line 6,589:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,665: Line 6,662:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 6,694: Line 6,691:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 6,734: Line 6,731:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 6,747: Line 6,744:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 6,766: Line 6,763:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 6,774: Line 6,771:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 6,829: Line 6,826:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponBankSyntax|weaponBank]]: [[EnumerationSyntax|Enumeration]]
: weaponBank: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: FRONT
:: FRONT
Line 6,855: Line 6,852:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,895: Line 6,892:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 6,931: Line 6,928:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,004: Line 7,001:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 7,033: Line 7,030:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 7,073: Line 7,070:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 7,086: Line 7,083:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 7,105: Line 7,102:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 7,113: Line 7,110:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 7,180: Line 7,177:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,220: Line 7,217:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,256: Line 7,253:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,329: Line 7,326:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 7,358: Line 7,355:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 7,398: Line 7,395:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 7,411: Line 7,408:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 7,430: Line 7,427:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 7,438: Line 7,435:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 7,505: Line 7,502:
: effectStaggerDelay: [[Decimal]]
: effectStaggerDelay: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
: hasWeaponEffects: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,516: Line 7,513:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,523: Line 7,520:
: targetCentricEffectPointSpawnInfo
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
:: spawnType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,549: Line 7,546:
: weaponEffectAttachInfo
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
:: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,584: Line 7,581:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: RandomMesh
:: RandomMesh
Line 7,595: Line 7,592:
: weaponEffectsDef
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
:: weaponType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,683: Line 7,680:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,719: Line 7,716:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,792: Line 7,789:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 7,821: Line 7,818:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 7,861: Line 7,858:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 7,874: Line 7,871:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 7,893: Line 7,890:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 7,901: Line 7,898:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 7,967: Line 7,964:
: chainDelay: [[Decimal]]
: chainDelay: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
: hasWeaponEffects: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,978: Line 7,975:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 7,985: Line 7,982:
: targetCentricEffectPointSpawnInfo
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
:: spawnType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,011: Line 8,008:
: weaponEffectAttachInfo
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
:: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,046: Line 8,043:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: RandomMesh
:: RandomMesh
Line 8,057: Line 8,054:
: weaponEffectsDef
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
:: weaponType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,145: Line 8,142:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,181: Line 8,178:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,254: Line 8,251:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 8,283: Line 8,280:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 8,323: Line 8,320:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 8,336: Line 8,333:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 8,355: Line 8,352:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 8,363: Line 8,360:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 8,430: Line 8,427:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,467: Line 8,464:
: effectStaggerDelay: [[Decimal]]
: effectStaggerDelay: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
: hasWeaponEffects: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,478: Line 8,475:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,485: Line 8,482:
: targetCentricEffectPointSpawnInfo
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
:: spawnType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,511: Line 8,508:
: weaponEffectAttachInfo
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
:: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,546: Line 8,543:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: RandomMesh
:: RandomMesh
Line 8,557: Line 8,554:
: weaponEffectsDef
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
:: weaponType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,645: Line 8,642:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,681: Line 8,678:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,754: Line 8,751:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 8,783: Line 8,780:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 8,823: Line 8,820:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 8,836: Line 8,833:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 8,855: Line 8,852:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 8,863: Line 8,860:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 8,920: Line 8,917:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,960: Line 8,957:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 8,996: Line 8,993:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,069: Line 9,066:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 9,098: Line 9,095:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 9,141: Line 9,138:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,177: Line 9,174:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,250: Line 9,247:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 9,279: Line 9,276:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 9,322: Line 9,319:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,358: Line 9,355:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 9,460: Line 9,457:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 9,503: Line 9,500:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,539: Line 9,536:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 9,641: Line 9,638:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 9,681: Line 9,678:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,757: Line 9,754:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 9,859: Line 9,856:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 9,906: Line 9,903:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 9,942: Line 9,939:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,015: Line 10,012:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 10,044: Line 10,041:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 10,084: Line 10,081:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 10,097: Line 10,094:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 10,116: Line 10,113:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 10,124: Line 10,121:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 10,186: Line 10,183:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,226: Line 10,223:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,262: Line 10,259:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,335: Line 10,332:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 10,364: Line 10,361:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 10,404: Line 10,401:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,480: Line 10,477:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,553: Line 10,550:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 10,582: Line 10,579:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 10,622: Line 10,619:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 10,635: Line 10,632:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 10,654: Line 10,651:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 10,662: Line 10,659:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 10,719: Line 10,716:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,759: Line 10,756:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,795: Line 10,792:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,868: Line 10,865:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 10,897: Line 10,894:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 10,945: Line 10,942:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 10,981: Line 10,978:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,054: Line 11,051:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 11,083: Line 11,080:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 11,128: Line 11,125:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,164: Line 11,161:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,237: Line 11,234:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 11,266: Line 11,263:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 11,308: Line 11,305:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,344: Line 11,341:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 11,446: Line 11,443:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 11,488: Line 11,485:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 11,626: Line 11,623:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 11,668: Line 11,665:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,704: Line 11,701:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,777: Line 11,774:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 11,806: Line 11,803:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 11,845: Line 11,842:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 11,858: Line 11,855:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 11,877: Line 11,874:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 11,885: Line 11,882:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 11,955: Line 11,952:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 11,996: Line 11,993:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 12,032: Line 12,029:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 12,105: Line 12,102:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 12,134: Line 12,131:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 12,181: Line 12,178:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 12,217: Line 12,214:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 12,290: Line 12,287:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 12,319: Line 12,316:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 12,366: Line 12,363:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 12,504: Line 12,501:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 13,750: Line 13,747:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
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:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
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:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 14,029: Line 14,026:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 14,178: Line 14,175:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 14,207: Line 14,204:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 14,389: Line 14,386:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 15,146: Line 15,143:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
: damageAffectType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: AFFECTS_ONLY_HULL
:: AFFECTS_ONLY_HULL
Line 15,196: Line 15,193:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
: damageAffectType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: AFFECTS_ONLY_HULL
:: AFFECTS_ONLY_HULL
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</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
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:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
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:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
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:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
: damageAffectType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: AFFECTS_ONLY_HULL
:: AFFECTS_ONLY_HULL
Line 15,705: Line 15,702:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageAffectTypeSyntax|damageAffectType]]: [[EnumerationSyntax|Enumeration]]
: damageAffectType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: AFFECTS_ONLY_HULL
:: AFFECTS_ONLY_HULL
Line 15,906: Line 15,903:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 16,057: Line 16,054:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[resourceTypeSyntax|resourceType]]: [[EnumerationSyntax|Enumeration]]
: resourceType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: Credits
:: Credits
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:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[resourceAmountScalarTypeSyntax|resourceAmountScalarType]]: [[EnumerationSyntax|Enumeration]]
: resourceAmountScalarType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PerOwnerShipSlot
:: PerOwnerShipSlot
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:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 18,147: Line 18,144:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 18,333: Line 18,330:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 18,515: Line 18,512:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 18,561: Line 18,558:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 18,699: Line 18,696:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 18,879: Line 18,876:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 19,059: Line 19,056:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 19,098: Line 19,095:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 19,276: Line 19,273:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 19,500: Line 19,497:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 19,539: Line 19,536:
:: effectAttachInfo
:: effectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
::: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 19,717: Line 19,714:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[hasWeaponEffectsSyntax|hasWeaponEffects]]: [[ConditionSyntax|Condition]]
: hasWeaponEffects: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponEffectOriginTypeSyntax|weaponEffectOriginType]]: [[ConditionSyntax|Condition]]
: weaponEffectOriginType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 19,772: Line 19,769:
: targetCentricEffectPointSpawnInfo
: targetCentricEffectPointSpawnInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[spawnTypeSyntax|spawnType]]: [[ConditionSyntax|Condition]]
:: spawnType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 19,798: Line 19,795:
: weaponEffectAttachInfo
: weaponEffectAttachInfo
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[attachTypeSyntax|attachType]]: [[ConditionSyntax|Condition]]
:: attachType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 19,833: Line 19,830:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[weaponEffectImpactOffsetTypeSyntax|weaponEffectImpactOffsetType]]: [[EnumerationSyntax|Enumeration]]
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: RandomMesh
:: RandomMesh
Line 19,844: Line 19,841:
: weaponEffectsDef
: weaponEffectsDef
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[weaponTypeSyntax|weaponType]]: [[ConditionSyntax|Condition]]
:: weaponType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 20,041: Line 20,038:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 20,070: Line 20,067:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 20,109: Line 20,106:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 20,122: Line 20,119:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 20,141: Line 20,138:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 20,149: Line 20,146:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 20,219: Line 20,216:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
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<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[populationAmountScalarTypeSyntax|populationAmountScalarType]]: [[EnumerationSyntax|Enumeration]]
: populationAmountScalarType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PerOwnerPlanetPopulation
:: PerOwnerPlanetPopulation
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<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
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: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 22,426: Line 22,423:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 22,564: Line 22,561:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 22,611: Line 22,608:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 22,749: Line 22,746:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 22,796: Line 22,793:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 22,934: Line 22,931:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 22,973: Line 22,970:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 22,986: Line 22,983:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 23,005: Line 23,002:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 23,013: Line 23,010:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 23,079: Line 23,076:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 23,217: Line 23,214:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 23,397: Line 23,394:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 23,582: Line 23,579:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 23,633: Line 23,630:
: spawnShipsArrivalDelayTime: [[Decimal]]
: spawnShipsArrivalDelayTime: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[spawnShipsHyperspaceSpawnTypeSyntax|spawnShipsHyperspaceSpawnType]]: [[EnumerationSyntax|Enumeration]]
: spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: FleetBeacon
:: FleetBeacon
Line 23,654: Line 23,651:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 23,792: Line 23,789:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 23,844: Line 23,841:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 23,863: Line 23,860:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 23,871: Line 23,868:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 23,940: Line 23,937:
: spawnShipsArrivalDelayTime: [[Decimal]]
: spawnShipsArrivalDelayTime: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[spawnShipsHyperspaceSpawnTypeSyntax|spawnShipsHyperspaceSpawnType]]: [[EnumerationSyntax|Enumeration]]
: spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: FleetBeacon
:: FleetBeacon
Line 23,961: Line 23,958:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 23,997: Line 23,994:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24,070: Line 24,067:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 24,099: Line 24,096:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 24,138: Line 24,135:
:: numOwnerships: [[IterationSyntax|Iteration]]
:: numOwnerships: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[ownershipSyntax|ownership]]: [[EnumerationSyntax|Enumeration]]
::: ownership: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Allied
:::: Allied
Line 24,151: Line 24,148:
:: numObjects: [[IterationSyntax|Iteration]]
:: numObjects: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[objectSyntax|object]]: [[EnumerationSyntax|Enumeration]]
::: object: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CapitalShip
:::: CapitalShip
Line 24,170: Line 24,167:
:: numSpaces: [[IterationSyntax|Iteration]]
:: numSpaces: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[spaceSyntax|space]]: [[EnumerationSyntax|Enumeration]]
::: space: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: Normal
:::: Normal
Line 24,178: Line 24,175:
:: numConstraints: [[IterationSyntax|Iteration]]
:: numConstraints: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
::: [[constraintSyntax|constraint]]: [[EnumerationSyntax|Enumeration]]
::: constraint: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:::: CanBeCaptured
:::: CanBeCaptured
Line 24,247: Line 24,244:
: spawnShipsArrivalDelayTime: [[Decimal]]
: spawnShipsArrivalDelayTime: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[spawnShipsHyperspaceSpawnTypeSyntax|spawnShipsHyperspaceSpawnType]]: [[EnumerationSyntax|Enumeration]]
: spawnShipsHyperspaceSpawnType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: FleetBeacon
:: FleetBeacon
Line 24,268: Line 24,265:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24,304: Line 24,301:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24,377: Line 24,374:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 24,406: Line 24,403:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 24,453: Line 24,450:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24,489: Line 24,486:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 24,562: Line 24,559:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 24,591: Line 24,588:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 24,628: Line 24,625:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[resourceToStealSyntax|resourceToSteal]]: [[EnumerationSyntax|Enumeration]]
: resourceToSteal: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: Credits
:: Credits
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 24,784: Line 24,781:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 24,826: Line 24,823:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 24,964: Line 24,961:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 25,145: Line 25,142:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionTriggerTypeSyntax|instantActionTriggerType]]: [[ConditionSyntax|Condition]]
: instantActionTriggerType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[instantActionConditionTypeSyntax|instantActionConditionType]]: [[ConditionSyntax|Condition]]
: instantActionConditionType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[damageTypeSyntax|damageType]]: [[EnumerationSyntax|Enumeration]]
: damageType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: PHYSICAL
:: PHYSICAL
Line 25,326: Line 25,323:
: numWeaponClasses: [[IterationSyntax|Iteration]]
: numWeaponClasses: [[IterationSyntax|Iteration]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
:: [[WeaponClassTypeSyntax|weaponClassForWeaponPassive]]: [[EnumerationSyntax|Enumeration]]
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
::: AUTOCANNON
::: AUTOCANNON
Line 25,375: Line 25,372:
:: maxNumLevels: [[Integer]]
:: maxNumLevels: [[Integer]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[levelSourceTypeSyntax|levelSourceType]]: [[ConditionSyntax|Condition]]
:: levelSourceType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 25,396: Line 25,393:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[sourceResearchFloatModifierTypeSyntax|sourceResearchFloatModifierType]]: [[EnumerationSyntax|Enumeration]]
: sourceResearchFloatModifierType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: MinorFactionAbilityLevel
:: MinorFactionAbilityLevel
Line 25,426: Line 25,423:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[sourcePropertyTypeSyntax|sourcePropertyType]]: [[EnumerationSyntax|Enumeration]]
: sourcePropertyType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: AbilityALevel
:: AbilityALevel
Line 25,441: Line 25,438:
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[sourcePropertyTypeSyntax|sourcePropertyType]]: [[EnumerationSyntax|Enumeration]]
: sourcePropertyType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: AbilityALevel
:: AbilityALevel
Line 25,455: Line 25,452:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[aiUseTimeSyntax|aiUseTime]]: [[ConditionSyntax|Condition]]
:: aiUseTime: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 25,583: Line 25,580:
:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[onlyAutoCastWhenTargetsInBankSyntax|onlyAutoCastWhenTargetsInBank]]: [[EnumerationSyntax|Enumeration]]
: onlyAutoCastWhenTargetsInBank: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: FRONT
:: FRONT
Line 25,632: Line 25,629:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[aiUseTargetConditionSyntax|aiUseTargetCondition]]: [[ConditionSyntax|Condition]]
:: aiUseTargetCondition: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 25,723: Line 25,720:
:: onlyAutoCastWhenDamageTakenExceedsPerc: [[Decimal]]
:: onlyAutoCastWhenDamageTakenExceedsPerc: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
[[useCostTypeSyntax|useCostType]]: [[ConditionSyntax|Condition]]
:: useCostType: [[ConditionSyntax|Condition]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
Line 25,739: Line 25,736:
:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONATTACKORDERISSUED
Line 25,765: Line 25,762:
:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONATTACKORDERISSUED
Line 25,796: Line 25,793:
:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONATTACKORDERISSUED
Line 25,817: Line 25,814:
:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONATTACKORDERISSUED
Line 25,858: Line 25,855:
:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONATTACKORDERISSUED
Line 25,904: Line 25,901:
:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONATTACKORDERISSUED
Line 25,945: Line 25,942:
:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONATTACKORDERISSUED
Line 25,981: Line 25,978:
:: Level:3: [[Decimal]]
:: Level:3: [[Decimal]]
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
: [[orderAcknowledgementTypeSyntax|orderAcknowledgementType]]: [[EnumerationSyntax|Enumeration]]
: orderAcknowledgementType: [[EnumerationSyntax|Enumeration]]
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
:: ONATTACKORDERISSUED
:: ONATTACKORDERISSUED

Latest revision as of 21:03, 2 January 2019

Rebellion Syntax

Ability Definition

Used to create abilities.

An Ability is an entity file that can be assigned to an object as the "front end" for a buff.


Ability
buffInstantActionType: Condition
AddPopulationToPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAdded
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ApplyArbitraryTargettedBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToAllFirstSpawnerShipsAndStructures
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToFirstSpawnerNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToIncomingHyperspacers
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLastSpawnerNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToLocalOrbitBodiesWithinDistance
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
connectionDistance: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLocalOrbitBody
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToLocalOrbitBodyWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToSelfWithFilter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
ApplyBuffToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
ApplyBuffToTargetNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetOnWeaponFired
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
ApplyBuffToTargetWithEntryVehicles
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
entryVehicleType: Entity
numEntryVehicles
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelTime: Decimal
entryVehicleLaunchInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetWithTravelNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
travelSpeed: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsAtAdjacentOrbitBodies
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsAtOrbitBody
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInColumn
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
columnRadius
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInDirectionalCone
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
weaponBank: Enumeration
FRONT
BACK
LEFT
RIGHT
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
coneAngle
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyBuffToTargetsInRadiusOfTargetWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
effectStaggerDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsInRadiusWithChainTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
chainDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsInRadiusWithTravel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
travelSpeed: Decimal
effectStaggerDelay: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
ApplyBuffToTargetsLinked
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyForceFromSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
force: Decimal
ApplyImpulseFromSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
ApplyImpulseInSpawnerDirection
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
ApplyOrRemoveBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
relationshipIncrease
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ApplyTargettedBuffToSelf
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyTargettedBuffToSelfNoFilterNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
ApplyTargettedBuffToSelfNoRange
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
AttractDebris
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelSpeed: Decimal
ChangePlayerIndexToFirstSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
isPermanent: Boolean
failIfNotEnoughShipSlots: Boolean
experiencePercentageToAward: Decimal
ChangePlayerIndexToNeutral
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ChangePlayerIndexToPriorMinorFaction
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ClearRecordedDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ColonizePlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
delayUntilColonization: Decimal
entryVehicleType: Entity
numEntryVehicles
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
travelTime: Decimal
entryVehicleLaunchInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
afterColonizeBuffType: Entity
ConvertDamageToAntiMatter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatterFromDamagePerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ConvertFrigateToResources
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
percentageOfCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ConvertNearbyDebrisToHull
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullPerDebris
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
debrisCleanupSounds
soundCount: Iteration
sound: Sound
ConvertSquadMembersToMines
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spaceMineType: Entity
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateCannonShell
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cannonShellType: Entity
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
CreateClonedFrigate
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
CreateFrigate
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
matchOwnerDamageState: Boolean
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
postSpawnBuff: Entity
CreateFrigateAtArbitraryTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateFrigateAtTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
frigateType: Entity
numFrigates
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnFrigateSoundID: Sound
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
CreateIllusionFighters
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numFighters
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
CreatePlanetModule
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
planetModuleType: Entity
spawnPlanetModuleSoundID: Sound
CreateSpaceMine
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spaceMineType: Entity
numMines
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
impulse: Decimal
angleVariance: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnMineSoundID: Sound
CreateSquad
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
squadType: Entity
numSquads
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
expiryTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnSquadSoundID: Sound
CreateStarBase
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
starBaseType: Entity
placementRadius
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoAllegianceChangeToPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
allegianceChange
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damage
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamagePerEntityInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damagePerEntity
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoDamagePerLastSpawnerPopulation
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damagePerPopulationPoint
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamagePercOfCurrentHull
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullDamagePerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageAffectType: Enumeration
AFFECTS_ONLY_HULL
AFFECTS_ONLY_SHIELDS
AFFECTS_SHIELDS_AND_HULL
damageType: Enumeration
PHYSICAL
ENERGY
isDamageShared: Boolean
DoDamageToPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damage
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationKilled
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoInterrupt
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
DoInterruptUltimate
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
Explore
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ForceAttackersToRepickAttackTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainAntimatterEqualToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainHullEqualToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GainShieldEqualToTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
GiveCreditsToPlayer
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
credits
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
GiveExperience
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
experienceToGive: Decimal
GiveResourceToPlayer
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceType: Enumeration
Credits
Metal
Crystal
resourceAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceAmountScalarType: Enumeration
PerOwnerShipSlot
Flat
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
IncreaseOwnerAbilityLevel
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
abilityIndex: Decimal
abilityLevel
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
InitializeMovementTowardLastSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
minLinearSpeed: Decimal
maxLinearSpeed: Decimal
InitializeRandomMotion
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
minRandomAngularSpeed: Decimal
maxRandomAngularSpeed: Decimal
minRandomLinearSpeed: Decimal
maxRandomLinearSpeed: Decimal
MakeDead
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
MatchTargetVelocity
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
PlayAttachedEffect
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
PlayDetachedEffectsInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numEffects: Integer
delayBetweenEffects: Decimal
PlayPersistantAttachedEffect
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
effectInfo
effectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
smallEffectName: Particle
mediumEffectName: Particle
largeEffectName: Particle
soundID: Sound
PlayPersistantBeamEffect
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hasWeaponEffects: Condition
FALSE
TRUE
weaponEffectOriginType: Condition
Target
targetCentricEffectPointSpawnInfo
spawnType: Condition
CompletelyRandom
minRadius: Decimal
maxRadius: Decimal
RandomFromUp
minRadius: Decimal
maxRadius: Decimal
angleVariance: Decimal
Targetter
weaponEffectAttachInfo
attachType: Condition
Ability
abilityIndex: Integer
Above
Aura
Center
Invalid
weaponEffectImpactOffsetType: Enumeration
RandomMesh
Center
CenterOffsetBySpatialRadius
canWeaponEffectHitHull: Boolean
canWeaponEffectHitShields: Boolean
weaponEffectsDef
weaponType: Condition
Beam
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
beamEffectSounds
soundCount: Iteration
sound: Sound
beamGlowTextureName: Texture
beamCoreTextureName: Texture
beamWidth: Decimal
beamGlowColor: Color
beamCoreColor: Color
beamTilingRate: Decimal
Missile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
missileTravelEffectName: Particle
missileStartTurningDistance: Decimal
missileSlowTurnRate: Decimal
missileMaxSlowTurnTime: Decimal
Projectile
burstCount: Decimal
burstDelay: Decimal
fireDelay: Decimal
muzzleEffectName: Particle
muzzleSoundMinRespawnTime: Decimal
muzzleSounds
soundCount: Iteration
sound: Sound
hitEffectName: Particle
hitHullEffectSounds
soundCount: Iteration
sound: Sound
hitShieldsEffectSounds
soundCount: Iteration
sound: Sound
projectileTravelEffectName: Particle
PropagateWeaponDamageReceivedToTargetsInRadius
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
maxTargetCount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RecordDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveAntiMatter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveAntiMatterPerc
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatterPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RemoveBuffOfType
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffTypeToRemove: Entity
RemovePlanetPopulation
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
populationAmountScalarType: Enumeration
PerOwnerPlanetPopulation
ResetPhysicsState
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreAntiMatter
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreHullPoints
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hull
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreHullPointsPerc
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreShieldPoints
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
shields
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RestoreShieldPointsPerc
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
shieldPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ResurrectCapitalShip
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RetaliateBounty
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
bountyAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RetaliateDamage
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
damageRetaliationPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
RuinPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
range
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
afterRuinBuffType: Entity
SetTauntTargetToLastSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
SpawnResourceExtractors
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
numExtractors
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
SpawnShipsAtPlanet
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
SpawnShipsAtPlanetWithRandomTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
SpawnShipsAtPlanetWithTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
targetFilter
numOwnerships: Iteration
ownership: Enumeration
Allied
AlliedOrEnemy
Enemy
Friendly
NoOwner
Player
UncontrolledMinorFaction
numObjects: Iteration
object: Enumeration
CapitalShip
Corvette
EnvoyFrigate
Fighter
Frigate
PlaceHolderPlanetModule
PlaceHolderSpaceMine
Planet
PlanetModule
SpaceMine
Star
StarBase
Titan
numSpaces: Iteration
space: Enumeration
Normal
Phase
numConstraints: Iteration
constraint: Enumeration
CanBeCaptured
CanBeJumpBlocked
CanHaveFighters
CanHaveShields
CanPhaseDodge
CanSpreadWeaponDamage
DoesNotHaveDestabilizationProtection
HasAbilityWithCooldown
HasAntiMatterPool
HasAntiMatterShortage
HasColonizeAbility
HasDestabilizationProtection
HasEnergyWeapons
HasHullDamage
HasPhaseMissiles
HasPopulation
HasShieldDamage
HasWeapons
Invalid
IsActivelyBeingConstructed
IsBoarded
IsCargoShip
IsColonizable
IsControllable
IsExplored
IsHomeworld
IsInFriendlyGravityWell
IsInNonFriendlyGravityWell
IsMovingToLocalOrbitBody
IsNotStarBaseConstructor
IsPetOfTargetter
IsPsi
IsResourceExtractor
IsRuinable
LinkedCargoShip
LinkedSquad
ModuleUnderConstruction
NotActivelyBeingConstructed
NotFlagship
NotInvulnerable
NotIsBoarded
NotIsExplored
NotIsHomeworld
NotIsIllusionShip
NotIsMinorFactionOwned
NotIsOccupationPlanet
NotIsOutlaw
NotIsTech
NotSelf
WithinCurrentSolarSystem
spawnShipsLevelCount: Iteration
spawnShips
minFleetPoints: Decimal
maxFleetPoints: Decimal
requiredShipCount: Iteration
requiredShip
type: Entity
minCount: Integer
maxCount: Integer
randomShipCount: Iteration
randomShip
type: Entity
weight: Decimal
spawnShipsArrivalDelayTime: Decimal
spawnShipsHyperspaceSpawnType: Enumeration
FleetBeacon
FromFactories
MinorFactionAntiModuleRaid
MinorFactionAttackRaid
MinorFactionDefenseRaid
MinorFactionScoutRaid
MinorFactionSiegeRaid
PirateRaid
shouldAdoptFirstSpawnersMinorFactionState: Boolean
spawnShipsMinStartingHullPerc: Decimal
spawnShipsMaxStartingHullPerc: Decimal
StealAntiMatterForFirstSpawner
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatter
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
StealResources
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
resourceToSteal: Enumeration
Credits
Metal
Crystal
resourceAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
TeleportTowardsArbitraryTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
TeleportTowardsMoveTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
teleportDistance: Decimal
TeleportTowardsTarget
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
teleportStopOffset: Decimal
TiltUpVectorInTargetDirection
instantActionTriggerType: Condition
AlwaysPerform
OnAbilityUsed
OnBuffFinish
OnChance
buffApplyChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnColonizeAbilityUsed
OnCondition
instantActionConditionType: Condition
IfFirstSpawnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfFirstSpawnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerDoesNotHaveDestabilizationProtection
IfOwnerHasBuff
conditionBuffType: Entity
conditionBuffShortName: StringInfo
IfOwnerHasDestabilizationProtection
IfOwnerHasHullLessThanPerc
hullPerc
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
IfOwnerIsAboutToDie
IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
OnDamageTaken
damageType: Enumeration
PHYSICAL
ENERGY
OnDelay
delayTime: Decimal
OnHyperspaceExit
OnOwnerDeath
OnWeaponFired
numWeaponClasses: Iteration
weaponClassForWeaponPassive: Enumeration
AUTOCANNON
BEAM
CAPITALABILITY
CHAOSBOLT
DART
FLAK
FLASHBEAM
GAUSS
ION
Invalid
LASERPSI
LASERTECH
MISSILE
PHASECANNON
PHASEMISSILE
PLANETBOMBARDMENT
PLASMA
POINTDEFENSELASER
PULSEGUN
PULSEWAVE
RAILGUN
SPIRITBLADE
WAVE
passiveWeaponEffectChance
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
angleOffset: Decimal
toggleStateOnNameStringID: StringInfo
toggleStateOnDescStringID: StringInfo
needsToFaceTarget: Boolean
canCollideWithTarget: Boolean
moveThruTarget: Boolean
isUltimateAbility: Boolean
maxNumLevels: Integer
levelSourceType: Condition
FixedLevel0
Intrinsic
minExperienceLevelRequired
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
ResearchFloatModifierValue
sourceResearchFloatModifierType: Enumeration
MinorFactionAbilityLevel
ResearchStartsAt0
improveSourceResearchSubject: Entity
ResearchWithBase
baseSourceResearchSubject: Entity
improveSourceResearchSubject: Entity
ResearchWithoutBase
improveSourceResearchSubject: Entity
StarBaseUpgradeLevel
sourcePropertyType: Enumeration
AbilityALevel
AbilityBLevel
AbilityCLevel
AbilityDLevel
AbilityELevel
TitanUpgradeLevel
sourcePropertyType: Enumeration
AbilityALevel
AbilityBLevel
AbilityCLevel
AbilityDLevel
AbilityELevel
aiUseTime: Condition
Anytime
Invalid
NoEnemyShipsInGravityWell
NotInCombat
OnlyIfOwnTitan
OnlyInCombat
OnlyWhenAboutToDie
OnlyWhenAttackTargetIsInFiringSolution
OnlyWhenAttackTargetIsInFiringSolutionAndHasAttackOrder
OnlyWhenBombing
OnlyWhenDebrisWithinRange
onlyAutoCastWhenDebrisWithinRange: Decimal
OnlyWhenDisabled
OnlyWhenEnemyFleetWillPrevail
OnlyWhenHullDamageExceeds
onlyAutoCastWhenTotalHullDamageExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnlyWhenManyTargetsHaveHullDamage
onlyAutoCastWhenTotalHullDamageExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnlyWhenManyTargetsHaveShieldDamage
OnlyWhenManyTargetsHyperspacingTowardsMyGravityWell
OnlyWhenManyTargetsInCombatDoNotHaveBuff
onlyAutoCastWhenTargetCountExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
buffType: Entity
OnlyWhenManyTargetsInRange
onlyAutoCastWhenTargetCountExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
OnlyWhenManyTargetsInRangeOfBank
onlyAutoCastWhenTargetCountExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
onlyAutoCastWhenTargetsInBank: Enumeration
FRONT
BACK
LEFT
RIGHT
OnlyWhenMovingFar
OnlyWhenMovingThresholdDistance
thresholdDistance: Decimal
OnlyWhenOrbitingEnemyOrAlliedPlanet
OnlyWhenOrbitingEnemyPlanet
OnlyWhenTakingDamage
OnlyWithNoOrder
OnlyWithNoOrderOrAutoAttackButNotIfTargettingMine
aiUseTargetCondition: Condition
AntimatterExceedsAmount
onlyAutoCastWhenTargetAntimatterExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
Any
HasAbilityInCooldown
HasBuff
buffType: Entity
HasNoWeapons
HullDamageExceedsAmount
onlyAutoCastWhenTargetHullDamageExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
Invalid
IsBoarded
IsCapitalShipOrStarbase
IsCapitalShipOrStarbaseOrTitan
IsDifferentRoleType
IsNotWeaponDisabled
ShieldDamageExceedsAmount
onlyAutoCastWhenTargetShieldDamageExceedsAmount
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
isAutoCastAvailable: Boolean
isAutoCastOnByDefault: Boolean
pickRandomPlanetToExploreForAutoCastTarget: Boolean
ignoreNonCombatShipsForAutoCastTarget: Boolean
onlyAutoCastWhenDamageTakenExceedsPerc: Decimal
useCostType: Condition
AntiMatter
antiMatterCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
AntiMatterAndNotBeAtStar
antiMatterCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
HullAndAntimatter
hullCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
antiMatterCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
None
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
Passive
Resources
creditCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
metalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
crystalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
ResourcesAndMustHaveCapitalCrew
creditCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
metalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
crystalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
requiredShipSlots
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
requiredCapitalShipSlots
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
ResourcesAndMustHaveShipSlots
creditCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
metalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
crystalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
requiredShipSlots
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
ResourcesAndMustHaveTitan
creditCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
metalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
crystalCost
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
cooldownTime
Level:0: Decimal
Level:1: Decimal
Level:2: Decimal
Level:3: Decimal
orderAcknowledgementType: Enumeration
ONATTACKORDERISSUED
ONCREATION
ONGENERALORDERISSUED
ONSELECTED
ONSTARTPHASEJUMP
Invalid
researchPrerequisites
NumResearchPrerequisites: Iteration
ResearchPrerequisite
Subject: Entity
Level: Integer
RequiredFactionNameID: StringInfo
RequiredCompletedResearchSubjects: Integer
nameStringID: StringInfo
descStringID: StringInfo
hudIcon: Brush
smallHudIcon: Brush
infoCardIcon: Brush