BuffSyntax: Difference between revisions
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[[RebellionSyntax|Rebellion Syntax]] | [[RebellionSyntax|Rebellion Syntax]] | ||
=Buff Definition= | =Buff Definition= | ||
= | : Buff | ||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: onReapplyDuplicateType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: Invalid | |||
::: PrioritizeNewBuffs | |||
::: PrioritizeOldBuffs | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: buffStackingLimitType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: PerPlayer | |||
::: ForAllPlayers | |||
</div></div> | |||
:: stackingLimit: [[Integer]] | |||
:: allowFirstSpawnerToStack: [[Boolean]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: buffExclusivityForAIType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: ExclusivePerPlayer | |||
::: ExclusiveForAllPlayers | |||
::: NotExclusive | |||
</div></div> | |||
:: isInterruptable: [[Boolean]] | |||
:: isChannelling: [[Boolean]] | |||
:: numInstantActions: [[IterationSyntax|Iteration]] | |||
::: instantAction | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:::: buffInstantActionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AddPopulationToPlanet | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: populationAdded | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyArbitraryTargettedBuffToSelf | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: range | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
: effectInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToAllFirstSpawnerShipsAndStructures | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: effectInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToFirstSpawnerNoFilterNoRange | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToIncomingHyperspacers | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: effectInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToLastSpawnerNoFilterNoRange | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToLastSpawnerWithTravelNoFilterNoRange | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: travelSpeed: [[Decimal]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: hasWeaponEffects: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;FALSE | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;TRUE | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: weaponEffectOriginType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Target | |||
<div class="mw-collapsible-content"> | |||
: targetCentricEffectPointSpawnInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: spawnType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;CompletelyRandom | |||
<div class="mw-collapsible-content"> | |||
: minRadius: [[Decimal]] | |||
: maxRadius: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;RandomFromUp | |||
<div class="mw-collapsible-content"> | |||
: minRadius: [[Decimal]] | |||
: maxRadius: [[Decimal]] | |||
: angleVariance: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Targetter | |||
<div class="mw-collapsible-content"> | |||
: weaponEffectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: RandomMesh | |||
:: Center | |||
:: CenterOffsetBySpatialRadius | |||
</div></div> | |||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | |||
: weaponEffectsDef | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Beam | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: beamEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: beamGlowTextureName: [[Texture]] | |||
: beamCoreTextureName: [[Texture]] | |||
: beamWidth: [[Decimal]] | |||
: beamGlowColor: [[Color]] | |||
: beamCoreColor: [[Color]] | |||
: beamTilingRate: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Missile | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: missileTravelEffectName: [[Particle]] | |||
: missileStartTurningDistance: [[Decimal]] | |||
: missileSlowTurnRate: [[Decimal]] | |||
: missileMaxSlowTurnTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Projectile | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: projectileTravelEffectName: [[Particle]] | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToLocalOrbitBodiesWithinDistance | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: connectionDistance: [[Decimal]] | |||
: maxTargetCount | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
: effectInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToLocalOrbitBody | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: effectInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToLocalOrbitBodyWithTravel | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: travelSpeed: [[Decimal]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: hasWeaponEffects: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;FALSE | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;TRUE | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: weaponEffectOriginType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Target | |||
<div class="mw-collapsible-content"> | |||
: targetCentricEffectPointSpawnInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: spawnType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;CompletelyRandom | |||
<div class="mw-collapsible-content"> | |||
: minRadius: [[Decimal]] | |||
: maxRadius: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;RandomFromUp | |||
<div class="mw-collapsible-content"> | |||
: minRadius: [[Decimal]] | |||
: maxRadius: [[Decimal]] | |||
: angleVariance: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Targetter | |||
<div class="mw-collapsible-content"> | |||
: weaponEffectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: RandomMesh | |||
:: Center | |||
:: CenterOffsetBySpatialRadius | |||
</div></div> | |||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | |||
: weaponEffectsDef | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Beam | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: beamEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: beamGlowTextureName: [[Texture]] | |||
: beamCoreTextureName: [[Texture]] | |||
: beamWidth: [[Decimal]] | |||
: beamGlowColor: [[Color]] | |||
: beamCoreColor: [[Color]] | |||
: beamTilingRate: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Missile | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: missileTravelEffectName: [[Particle]] | |||
: missileStartTurningDistance: [[Decimal]] | |||
: missileSlowTurnRate: [[Decimal]] | |||
: missileMaxSlowTurnTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Projectile | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: projectileTravelEffectName: [[Particle]] | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToSelf | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: effectInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToSelfWithFilter | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToTarget | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: range | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
: effectInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToTargetNoFilterNoRange | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToTargetNoRange | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: effectInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToTargetOnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToTargetWithEntryVehicles | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: range | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
: entryVehicleType: [[Entity]] | |||
: numEntryVehicles | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
: travelTime: [[Decimal]] | |||
: entryVehicleLaunchInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToTargetWithTravel | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: range | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
: travelSpeed: [[Decimal]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: hasWeaponEffects: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;FALSE | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;TRUE | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: weaponEffectOriginType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Target | |||
<div class="mw-collapsible-content"> | |||
: targetCentricEffectPointSpawnInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: spawnType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;CompletelyRandom | |||
<div class="mw-collapsible-content"> | |||
: minRadius: [[Decimal]] | |||
: maxRadius: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;RandomFromUp | |||
<div class="mw-collapsible-content"> | |||
: minRadius: [[Decimal]] | |||
: maxRadius: [[Decimal]] | |||
: angleVariance: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Targetter | |||
<div class="mw-collapsible-content"> | |||
: weaponEffectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: RandomMesh | |||
:: Center | |||
:: CenterOffsetBySpatialRadius | |||
</div></div> | |||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | |||
: weaponEffectsDef | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Beam | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: beamEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: beamGlowTextureName: [[Texture]] | |||
: beamCoreTextureName: [[Texture]] | |||
: beamWidth: [[Decimal]] | |||
: beamGlowColor: [[Color]] | |||
: beamCoreColor: [[Color]] | |||
: beamTilingRate: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Missile | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: missileTravelEffectName: [[Particle]] | |||
: missileStartTurningDistance: [[Decimal]] | |||
: missileSlowTurnRate: [[Decimal]] | |||
: missileMaxSlowTurnTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Projectile | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: projectileTravelEffectName: [[Particle]] | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToTargetWithTravelNoFilterNoRange | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: travelSpeed: [[Decimal]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: hasWeaponEffects: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;FALSE | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;TRUE | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: weaponEffectOriginType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Target | |||
<div class="mw-collapsible-content"> | |||
: targetCentricEffectPointSpawnInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: spawnType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;CompletelyRandom | |||
<div class="mw-collapsible-content"> | |||
: minRadius: [[Decimal]] | |||
: maxRadius: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;RandomFromUp | |||
<div class="mw-collapsible-content"> | |||
: minRadius: [[Decimal]] | |||
: maxRadius: [[Decimal]] | |||
: angleVariance: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Targetter | |||
<div class="mw-collapsible-content"> | |||
: weaponEffectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: weaponEffectImpactOffsetType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: RandomMesh | |||
:: Center | |||
:: CenterOffsetBySpatialRadius | |||
</div></div> | |||
: canWeaponEffectHitHull: [[Boolean]] | |||
: canWeaponEffectHitShields: [[Boolean]] | |||
: weaponEffectsDef | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Beam | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: beamEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: beamGlowTextureName: [[Texture]] | |||
: beamCoreTextureName: [[Texture]] | |||
: beamWidth: [[Decimal]] | |||
: beamGlowColor: [[Color]] | |||
: beamCoreColor: [[Color]] | |||
: beamTilingRate: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Missile | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: missileTravelEffectName: [[Particle]] | |||
: missileStartTurningDistance: [[Decimal]] | |||
: missileSlowTurnRate: [[Decimal]] | |||
: missileMaxSlowTurnTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Projectile | |||
<div class="mw-collapsible-content"> | |||
: burstCount: [[Decimal]] | |||
: burstDelay: [[Decimal]] | |||
: fireDelay: [[Decimal]] | |||
: muzzleEffectName: [[Particle]] | |||
: muzzleSoundMinRespawnTime: [[Decimal]] | |||
: muzzleSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitEffectName: [[Particle]] | |||
: hitHullEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: hitShieldsEffectSounds | |||
:: soundCount: [[IterationSyntax|Iteration]] | |||
::: sound: [[Sound]] | |||
: projectileTravelEffectName: [[Particle]] | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToTargetsAtAdjacentOrbitBodies | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: maxTargetCount | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
: effectInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToTargetsAtOrbitBody | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
::: SPIRITBLADE | |||
::: WAVE | |||
</div></div> | |||
: passiveWeaponEffectChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
</div></div> | |||
: buffType: [[Entity]] | |||
: targetFilter | |||
:: numOwnerships: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: ownership: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Allied | |||
:::: AlliedOrEnemy | |||
:::: Enemy | |||
:::: Friendly | |||
:::: NoOwner | |||
:::: Player | |||
:::: UncontrolledMinorFaction | |||
</div></div> | |||
:: numObjects: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: object: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CapitalShip | |||
:::: Corvette | |||
:::: EnvoyFrigate | |||
:::: Fighter | |||
:::: Frigate | |||
:::: PlaceHolderPlanetModule | |||
:::: PlaceHolderSpaceMine | |||
:::: Planet | |||
:::: PlanetModule | |||
:::: SpaceMine | |||
:::: Star | |||
:::: StarBase | |||
:::: Titan | |||
</div></div> | |||
:: numSpaces: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: space: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: Normal | |||
:::: Phase | |||
</div></div> | |||
:: numConstraints: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: constraint: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:::: CanBeCaptured | |||
:::: CanBeJumpBlocked | |||
:::: CanHaveFighters | |||
:::: CanHaveShields | |||
:::: CanPhaseDodge | |||
:::: CanSpreadWeaponDamage | |||
:::: DoesNotHaveDestabilizationProtection | |||
:::: HasAbilityWithCooldown | |||
:::: HasAntiMatterPool | |||
:::: HasAntiMatterShortage | |||
:::: HasColonizeAbility | |||
:::: HasDestabilizationProtection | |||
:::: HasEnergyWeapons | |||
:::: HasHullDamage | |||
:::: HasPhaseMissiles | |||
:::: HasPopulation | |||
:::: HasShieldDamage | |||
:::: HasWeapons | |||
:::: Invalid | |||
:::: IsActivelyBeingConstructed | |||
:::: IsBoarded | |||
:::: IsCargoShip | |||
:::: IsColonizable | |||
:::: IsControllable | |||
:::: IsExplored | |||
:::: IsHomeworld | |||
:::: IsInFriendlyGravityWell | |||
:::: IsInNonFriendlyGravityWell | |||
:::: IsMovingToLocalOrbitBody | |||
:::: IsNotStarBaseConstructor | |||
:::: IsPetOfTargetter | |||
:::: IsPsi | |||
:::: IsResourceExtractor | |||
:::: IsRuinable | |||
:::: LinkedCargoShip | |||
:::: LinkedSquad | |||
:::: ModuleUnderConstruction | |||
:::: NotActivelyBeingConstructed | |||
:::: NotFlagship | |||
:::: NotInvulnerable | |||
:::: NotIsBoarded | |||
:::: NotIsExplored | |||
:::: NotIsHomeworld | |||
:::: NotIsIllusionShip | |||
:::: NotIsMinorFactionOwned | |||
:::: NotIsOccupationPlanet | |||
:::: NotIsOutlaw | |||
:::: NotIsTech | |||
:::: NotSelf | |||
:::: WithinCurrentSolarSystem | |||
</div></div> | |||
: maxTargetCount | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
: effectInfo | |||
:: effectAttachInfo | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
::: attachType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Ability | |||
<div class="mw-collapsible-content"> | |||
: abilityIndex: [[Integer]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Above | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Aura | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Center | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;Invalid | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
:: smallEffectName: [[Particle]] | |||
:: mediumEffectName: [[Particle]] | |||
:: largeEffectName: [[Particle]] | |||
:: soundID: [[Sound]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;ApplyBuffToTargetsInColumn | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionTriggerType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;AlwaysPerform | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnBuffFinish | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnChance | |||
<div class="mw-collapsible-content"> | |||
: buffApplyChance | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnColonizeAbilityUsed | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnCondition | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: instantActionConditionType: [[ConditionSyntax|Condition]] | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfFirstSpawnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerDoesNotHaveDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasBuff | |||
<div class="mw-collapsible-content"> | |||
: conditionBuffType: [[Entity]] | |||
: conditionBuffShortName: [[StringInfo]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasDestabilizationProtection | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerHasHullLessThanPerc | |||
<div class="mw-collapsible-content"> | |||
: hullPerc | |||
:: Level:0: [[Decimal]] | |||
:: Level:1: [[Decimal]] | |||
:: Level:2: [[Decimal]] | |||
:: Level:3: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsAboutToDie | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDamageTaken | |||
<div class="mw-collapsible-content"> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
: damageType: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
:: PHYSICAL | |||
:: ENERGY | |||
</div></div> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnDelay | |||
<div class="mw-collapsible-content"> | |||
: delayTime: [[Decimal]] | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnHyperspaceExit | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnOwnerDeath | |||
<div class="mw-collapsible-content"> | |||
</div></div> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
;OnWeaponFired | |||
<div class="mw-collapsible-content"> | |||
: numWeaponClasses: [[IterationSyntax|Iteration]] | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
:: weaponClassForWeaponPassive: [[EnumerationSyntax|Enumeration]] | |||
<div class="mw-collapsible-content"> | |||
::: AUTOCANNON | |||
::: BEAM | |||
::: CAPITALABILITY | |||
::: CHAOSBOLT | |||
::: DART | |||
::: FLAK | |||
::: FLASHBEAM | |||
::: GAUSS | |||
::: ION | |||
::: Invalid | |||
::: LASERPSI | |||
::: LASERTECH | |||
::: MISSILE | |||
::: PHASECANNON | |||
::: PHASEMISSILE | |||
::: PLANETBOMBARDMENT | |||
::: PLASMA | |||
::: POINTDEFENSELASER | |||
::: PULSEGUN | |||
::: PULSEWAVE | |||
::: RAILGUN | |||
: |
Latest revision as of 21:04, 2 January 2019
Buff Definition
- Buff
- onReapplyDuplicateType: Enumeration
- Invalid
- PrioritizeNewBuffs
- PrioritizeOldBuffs
- buffStackingLimitType: Enumeration
- PerPlayer
- ForAllPlayers
- buffExclusivityForAIType: Enumeration
- ExclusivePerPlayer
- ExclusiveForAllPlayers
- NotExclusive
- buffInstantActionType: Condition
- AddPopulationToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyArbitraryTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToAllFirstSpawnerShipsAndStructures
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToFirstSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToIncomingHyperspacers
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToLastSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToLocalOrbitBodiesWithinDistance
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- connectionDistance: Decimal
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBodyWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- travelSpeed: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyBuffToSelfWithFilter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToTargetNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetOnWeaponFired
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithEntryVehicles
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsAtAdjacentOrbitBodies
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsAtOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInColumn
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- columnRadius
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInDirectionalCone
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- weaponBank: Enumeration
- FRONT
- BACK
- LEFT
- RIGHT
- range
- coneAngle
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadiusOfTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithChainTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- chainDelay: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- effectInfo
- effectAttachInfo
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsLinked
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyForceFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- force: Decimal
- ApplyImpulseFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyImpulseInSpawnerDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyOrRemoveBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- AttractDebris
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToNeutral
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToPriorMinorFaction
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ClearRecordedDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ColonizePlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ConvertDamageToAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertFrigateToResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertNearbyDebrisToHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertSquadMembersToMines
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateCannonShell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- cannonShellType: Entity
- effectInfo
- effectAttachInfo
- CreateClonedFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- frigateType: Entity
- numFrigates
- impulse: Decimal
- expiryTime
- spawnFrigateSoundID: Sound
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- CreateIllusionFighters
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- numFighters
- expiryTime
- effectInfo
- effectAttachInfo
- CreatePlanetModule
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSpaceMine
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSquad
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateStarBase
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoAllegianceChangeToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamagePerEntityInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- DoDamagePerLastSpawnerPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamagePercOfCurrentHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamageToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterrupt
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterruptUltimate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- Explore
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ForceAttackersToRepickAttackTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainAntimatterEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainHullEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainShieldEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GiveCreditsToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- credits
- effectInfo
- effectAttachInfo
- GiveExperience
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- experienceToGive: Decimal
- GiveResourceToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceType: Enumeration
- Credits
- Metal
- Crystal
- resourceAmountScalarType: Enumeration
- PerOwnerShipSlot
- Flat
- effectInfo
- effectAttachInfo
- IncreaseOwnerAbilityLevel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeMovementTowardLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeRandomMotion
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MakeDead
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MatchTargetVelocity
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- PlayAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayDetachedEffectsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantBeamEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- PropagateWeaponDamageReceivedToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- RecordDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatterPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveBuffOfType
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffTypeToRemove: Entity
- RemovePlanetPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- populationAmountScalarType: Enumeration
- PerOwnerPlanetPopulation
- ResetPhysicsState
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ResurrectCapitalShip
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateBounty
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RuinPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- SetTauntTargetToLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnResourceExtractors
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnShipsAtPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithRandomTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- StealAntiMatterForFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- StealResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceToSteal: Enumeration
- Credits
- Metal
- Crystal
- TeleportTowardsArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- TeleportTowardsMoveTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportDistance: Decimal
- TeleportTowardsTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportStopOffset: Decimal
- TiltUpVectorInTargetDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- angleOffset: Decimal
- numPeriodicActions: Iteration
- periodicAction
- numPeriodicActions: Iteration
- actionCountType: Condition
- buffInstantActionType: Condition
- AddPopulationToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyArbitraryTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToAllFirstSpawnerShipsAndStructures
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToFirstSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToIncomingHyperspacers
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToLastSpawnerNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToLastSpawnerWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToLocalOrbitBodiesWithinDistance
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- connectionDistance: Decimal
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToLocalOrbitBodyWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- travelSpeed: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyBuffToSelfWithFilter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- ApplyBuffToTargetNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetOnWeaponFired
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithEntryVehicles
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ApplyBuffToTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetWithTravelNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsAtAdjacentOrbitBodies
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsAtOrbitBody
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInColumn
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- columnRadius
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInDirectionalCone
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- weaponBank: Enumeration
- FRONT
- BACK
- LEFT
- RIGHT
- range
- coneAngle
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- effectInfo
- effectAttachInfo
- ApplyBuffToTargetsInRadiusOfTargetWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithChainTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- chainDelay: Decimal
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsInRadiusWithTravel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- maxTargetCount
- effectInfo
- effectAttachInfo
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- ApplyBuffToTargetsLinked
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- ApplyForceFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- force: Decimal
- ApplyImpulseFromSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyImpulseInSpawnerDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- impulse: Decimal
- ApplyOrRemoveBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyRelationshipModifierToOwnerOfPlanetInCurrentGravityWell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ApplyTargettedBuffToSelf
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- range
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoFilterNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffType: Entity
- effectInfo
- effectAttachInfo
- ApplyTargettedBuffToSelfNoRange
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- effectInfo
- effectAttachInfo
- AttractDebris
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToNeutral
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ChangePlayerIndexToPriorMinorFaction
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ClearRecordedDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ColonizePlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- ConvertDamageToAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertFrigateToResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertNearbyDebrisToHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ConvertSquadMembersToMines
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateCannonShell
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- cannonShellType: Entity
- effectInfo
- effectAttachInfo
- CreateClonedFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateFrigateAtTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- frigateType: Entity
- numFrigates
- impulse: Decimal
- expiryTime
- spawnFrigateSoundID: Sound
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- CreateIllusionFighters
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- numFighters
- expiryTime
- effectInfo
- effectAttachInfo
- CreatePlanetModule
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSpaceMine
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateSquad
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- CreateStarBase
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoAllegianceChangeToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamagePerEntityInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- DoDamagePerLastSpawnerPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamagePercOfCurrentHull
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamageToPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterrupt
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- DoInterruptUltimate
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- Explore
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ForceAttackersToRepickAttackTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainAntimatterEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainHullEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GainShieldEqualToTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- GiveCreditsToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- credits
- effectInfo
- effectAttachInfo
- GiveExperience
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- experienceToGive: Decimal
- GiveResourceToPlayer
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceType: Enumeration
- Credits
- Metal
- Crystal
- resourceAmountScalarType: Enumeration
- PerOwnerShipSlot
- Flat
- effectInfo
- effectAttachInfo
- IncreaseOwnerAbilityLevel
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeMovementTowardLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- InitializeRandomMotion
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MakeDead
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- MatchTargetVelocity
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- PlayAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayDetachedEffectsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantAttachedEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- effectInfo
- effectAttachInfo
- PlayPersistantBeamEffect
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- hasWeaponEffects: Condition
- FALSE
- TRUE
- weaponEffectOriginType: Condition
- Target
- weaponEffectImpactOffsetType: Enumeration
- RandomMesh
- Center
- CenterOffsetBySpatialRadius
- weaponType: Condition
- Beam
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- beamEffectSounds
- beamGlowTextureName: Texture
- beamCoreTextureName: Texture
- beamWidth: Decimal
- beamGlowColor: Color
- beamCoreColor: Color
- beamTilingRate: Decimal
- Missile
- burstCount: Decimal
- burstDelay: Decimal
- fireDelay: Decimal
- muzzleEffectName: Particle
- muzzleSoundMinRespawnTime: Decimal
- muzzleSounds
- hitEffectName: Particle
- hitHullEffectSounds
- hitShieldsEffectSounds
- missileTravelEffectName: Particle
- missileStartTurningDistance: Decimal
- missileSlowTurnRate: Decimal
- missileMaxSlowTurnTime: Decimal
- PropagateWeaponDamageReceivedToTargetsInRadius
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- RecordDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveAntiMatterPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RemoveBuffOfType
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- buffTypeToRemove: Entity
- RemovePlanetPopulation
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- populationAmountScalarType: Enumeration
- PerOwnerPlanetPopulation
- ResetPhysicsState
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreAntiMatter
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreHullPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPoints
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RestoreShieldPointsPerc
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- ResurrectCapitalShip
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateBounty
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RetaliateDamage
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- RuinPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- SetTauntTargetToLastSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnResourceExtractors
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- SpawnShipsAtPlanet
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithRandomTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- SpawnShipsAtPlanetWithTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- spawnShipsHyperspaceSpawnType: Enumeration
- FleetBeacon
- FromFactories
- MinorFactionAntiModuleRaid
- MinorFactionAttackRaid
- MinorFactionDefenseRaid
- MinorFactionScoutRaid
- MinorFactionSiegeRaid
- PirateRaid
- StealAntiMatterForFirstSpawner
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- StealResources
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- resourceToSteal: Enumeration
- Credits
- Metal
- Crystal
- TeleportTowardsArbitraryTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- TeleportTowardsMoveTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportDistance: Decimal
- TeleportTowardsTarget
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- teleportStopOffset: Decimal
- TiltUpVectorInTargetDirection
- instantActionTriggerType: Condition
- AlwaysPerform
- OnAbilityUsed
- OnBuffFinish
- OnColonizeAbilityUsed
- OnCondition
- instantActionConditionType: Condition
- IfFirstSpawnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfFirstSpawnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerDoesNotHaveDestabilizationProtection
- IfOwnerHasBuff
- conditionBuffType: Entity
- conditionBuffShortName: StringInfo
- IfOwnerHasDestabilizationProtection
- IfOwnerHasHullLessThanPerc
- IfOwnerIsAboutToDie
- IfOwnerIsFirstPlayerOwnedStarbaseAtOrbitbody
- IfOwnerIsNotFirstPlayerOwnedStarbaseAtOrbitbody
- OnDamageTaken
- damageType: Enumeration
- PHYSICAL
- ENERGY
- OnDelay
- delayTime: Decimal
- OnHyperspaceExit
- OnOwnerDeath
- OnWeaponFired
- numWeaponClasses: Iteration
- weaponClassForWeaponPassive: Enumeration
- AUTOCANNON
- BEAM
- CAPITALABILITY
- CHAOSBOLT
- DART
- FLAK
- FLASHBEAM
- GAUSS
- ION
- Invalid
- LASERPSI
- LASERTECH
- MISSILE
- PHASECANNON
- PHASEMISSILE
- PLANETBOMBARDMENT
- PLASMA
- POINTDEFENSELASER
- PULSEGUN
- PULSEWAVE
- RAILGUN
- SPIRITBLADE
- WAVE
- angleOffset: Decimal
- numOverTimeActions: Iteration
- overTimeAction
- numOverTimeActions: Iteration
- buffOverTimeActionType: Condition
- DoDamage
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoDamageAndGiveResourceCostPerc
- DoDamageToPlanet
- DoDamageToTarget
- damageAffectType: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- damageType: Enumeration
- PHYSICAL
- ENERGY
- isDamageShared: Boolean
- DoModuleConstruction
- DoPercOfMaxDamageToPlanet
- DrainAntiMatter
- DrainAntiMatterAndDoDamage
- Magnetize
- targetFilter
- numOwnerships: Iteration
- ownership: Enumeration
- Allied
- AlliedOrEnemy
- Enemy
- Friendly
- NoOwner
- Player
- UncontrolledMinorFaction
- numObjects: Iteration
- object: Enumeration
- CapitalShip
- Corvette
- EnvoyFrigate
- Fighter
- Frigate
- PlaceHolderPlanetModule
- PlaceHolderSpaceMine
- Planet
- PlanetModule
- SpaceMine
- Star
- StarBase
- Titan
- numSpaces: Iteration
- space: Enumeration
- Normal
- Phase
- numConstraints: Iteration
- constraint: Enumeration
- CanBeCaptured
- CanBeJumpBlocked
- CanHaveFighters
- CanHaveShields
- CanPhaseDodge
- CanSpreadWeaponDamage
- DoesNotHaveDestabilizationProtection
- HasAbilityWithCooldown
- HasAntiMatterPool
- HasAntiMatterShortage
- HasColonizeAbility
- HasDestabilizationProtection
- HasEnergyWeapons
- HasHullDamage
- HasPhaseMissiles
- HasPopulation
- HasShieldDamage
- HasWeapons
- Invalid
- IsActivelyBeingConstructed
- IsBoarded
- IsCargoShip
- IsColonizable
- IsControllable
- IsExplored
- IsHomeworld
- IsInFriendlyGravityWell
- IsInNonFriendlyGravityWell
- IsMovingToLocalOrbitBody
- IsNotStarBaseConstructor
- IsPetOfTargetter
- IsPsi
- IsResourceExtractor
- IsRuinable
- LinkedCargoShip
- LinkedSquad
- ModuleUnderConstruction
- NotActivelyBeingConstructed
- NotFlagship
- NotInvulnerable
- NotIsBoarded
- NotIsExplored
- NotIsHomeworld
- NotIsIllusionShip
- NotIsMinorFactionOwned
- NotIsOccupationPlanet
- NotIsOutlaw
- NotIsTech
- NotSelf
- WithinCurrentSolarSystem
- RestoreAllegiance
- RestoreAntiMatter
- RestorePlanetHealth
- RestoreShields
- StealPlanetProduction
- numEntityModifiers: Iteration
- entityModifier
- numEntityModifiers: Iteration
- buffEntityModifierType: Enumeration
- AbilityCooldownRate
- AngularThrust
- AntiModuleDamageAsDamageDealer
- AntimatterCostOfNonUltimates
- AntimatterRestoration
- AntimatterRestoreRate
- ArmorAsDamageTarget
- BonusMaxSquads
- ChanceToBeNotOptimallyTargetted
- ChanceToHitAsDamageDealer
- ChanceToHitAsDamageTarget
- ChanceToIgnoreShieldsAsDamageDealer
- ChanceToIgnoreShieldsAsDamageTarget
- CultureRepelRateAdditive
- CultureSpread
- CultureSpreadModifier
- CultureSpreadRateForOwner
- DamageAsDamageDealer
- DamageAsDamageTarget
- DamageAsDamageTargetFromForward
- DamageSharing
- EnemyCultureSpread
- EnergyWeaponCooldown
- FightersPerSquadron
- GravityWellRangeForHyperspace
- HullPointRestoration
- HullPointRestoreRate
- HyperspaceChargeUpRate
- HyperspaceSpeed
- LinearMaxSpeed
- LinearThrust
- MaxHullPoints
- MaxShieldPoints
- PhysicalDamageAsDamageDealer
- PhysicalDamageAsDamageTarget
- PlanetBombingCooldown
- PlanetBombingDamageAbsorption
- PlanetBombingDamageAsDamageDealer
- PlanetHealthMaxAdjustment
- PlanetMaxPopulation
- PlanetModuleBuildTime
- PlanetPopulationGrowthRate
- PlanetProductionStolen
- PlanetResourceOutput
- PlanetTaxRate
- PlanetUpgradeBuildRateAdjustment
- PlanetUpgradeCost
- PropagateWeaponDamagePerc
- RefineryIncome
- ResourceExtractionRate
- ShieldMitigation
- ShieldPointRestoration
- ShieldPointRestoreRate
- ShipBuildTime
- TradeIncome
- UnderConstructionRate
- WeaponCooldown
- WeaponRange
- entityBoolModifier: Enumeration
- ActivelyBeingConstructed
- Boarded
- CanBeCaptured
- CancelCannotBeDamaged
- CancelPhaseOut
- CannotBeColonized
- CannotBeDamaged
- CannotBeScuttled
- DetectIncomingHyperspacingEntities
- DisableAbilities
- DisableAbilitiesUltimate
- DisableAngularEngines
- DisableConstruction
- DisableFighterLaunch
- DisableLinearEngines
- DisableModuleFunctionality
- DisablePhaseJump
- DisableRegeneration
- DisableWeapons
- DisableWeaponsUltimate
- ForceIsDamagedOverlayInHyperspace
- HasDestabilizedHyperspaceEffect
- HasShieldMeshEffect
- HasTauntTarget
- ImmuneToNonUltimateDisable
- InstantBuildFighters
- IsFlagship
- IsIllusionShip
- IsInNonFriendlyGravityWell
- IsInvisible
- IsPhaseGateEndPoint
- IsResourceFocusActive
- JumpBlockerImmune
- NextAbilityAmplified
- PhaseDodge
- PhaseOut
- PlanetBombingDamageAsDamageDealer
- ProxySensor
- WeaponsDealNoDamage
- numFinishConditions: Iteration
- finishCondition
- numFinishConditions: Iteration
- finishConditionType: Condition
- AbilityUsed
- AllOnDelayInstantActionsDone
- AllPeriodicActionsDone
- AntiMatterDepleted
- AnyInstantActionWithTriggerTypeDone
- AnyOnConditionInstantActionDone
- DamageTaken
- typeOfDamageNeeded: Enumeration
- AFFECTS_ONLY_HULL
- AFFECTS_ONLY_SHIELDS
- AFFECTS_SHIELDS_AND_HULL
- EnterHyperspace
- ExitHyperspace
- FirstSpawnerNoLongerHasBuff
- buffTypeToQuery: Entity
- Invalid
- LastSpawnerNoLongerHasBuff
- buffTypeToQuery: Entity
- NoTarget
- OutOfRange
- OwnerChanged
- OwnerIsFriendlyToFirstSpawner
- OwnerNoLongerHasBuff
- buffTypeToQuery: Entity
- ResearchNotMet
- researchPrerequisites
- NumResearchPrerequisites: Iteration
- RequiredFactionNameID: StringInfo
- RequiredCompletedResearchSubjects: Integer
- ShieldFailure
- TargetConstructionCannotBeUpdated
- TargetIsConstructed
- TargetNoLongerActivelyBeingConstructed
- TargetOwnerIsFriendly
- TargetOwnerIsHostile
- TargetOwnerIsNeutral