Clean-up the Scene: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→Cleaning up unused materials: Fixed weird spam of non-breaking space that caused note to go off page.) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
[[XSI_Freeze|Freeze]] the model. | |||
| |||
'''Freeze the mesh’s transform values'''. This is done so that the mesh does not end up being offset from all the meshpoints in-game. To do this, under the “Transform” Panel, go Transform > Freeze All Transforms. This should change all the Scaling values to 1 and all the Rotation and Translation values to 0, if they weren’t already at those values. | |||
| |||
= Cleaning up unused materials = | |||
#Press 8 to open up the Explorer. | |||
#Press M to switch to Materials view. | |||
#Select and delete (using the Delete key) any materials that you do not need. A “<Not used>” indicator refers to unwanted materials but if you are not sure,select the material and Press 7 to call up the Render Tree to help you decide whether it should be deleted or not, and whether you need to switch materials around (to apply a different material to the mesh, just drag that material from Explorer, onto the mesh in the viewport). | |||
''Note: When you are done, there shouldn’t be any unused materials, as these are going to be exported into the *.mesh file, needlessly bloating its file size.'' | |||
= Cleaning-up unused textures and texture clips = | |||
#Press 3 to switch to the Render Tool Bar | |||
#under the “Get” section, go Clip > Delete Unused Image Sources and Clips. | |||
#In the Explorer, Press O to switch to Sources view. Expand the Sources > Images folder and delete any unwanted texture references. | |||
#Expand the Clips >Images folder and delete any unused image clips. Image clips are just texture instances. | |||
''Note: Any “noIcon_pic” clips/images are integrated into XSI and cannot actually be deleted.'' | |||
| |||
= Cleaning-up the Scene_Root = | |||
Go to the Scene_Root in Explorer and delete any extraneous objects from your scene. Nothing under the Scene_Root except: | |||
*the camera (XSI requires that you have at least one camera object) | |||
*the model’s mesh | |||
*the rootpoint null | |||
*and all the meshpoints nulls under the rootpoint | |||
[[Category:Modeling]] | [[Category:Modeling]] |
Latest revision as of 00:58, 12 September 2023
Freeze the model.
Freeze the mesh’s transform values. This is done so that the mesh does not end up being offset from all the meshpoints in-game. To do this, under the “Transform” Panel, go Transform > Freeze All Transforms. This should change all the Scaling values to 1 and all the Rotation and Translation values to 0, if they weren’t already at those values.
Cleaning up unused materials
- Press 8 to open up the Explorer.
- Press M to switch to Materials view.
- Select and delete (using the Delete key) any materials that you do not need. A “<Not used>” indicator refers to unwanted materials but if you are not sure,select the material and Press 7 to call up the Render Tree to help you decide whether it should be deleted or not, and whether you need to switch materials around (to apply a different material to the mesh, just drag that material from Explorer, onto the mesh in the viewport).
Note: When you are done, there shouldn’t be any unused materials, as these are going to be exported into the *.mesh file, needlessly bloating its file size.
Cleaning-up unused textures and texture clips
- Press 3 to switch to the Render Tool Bar
- under the “Get” section, go Clip > Delete Unused Image Sources and Clips.
- In the Explorer, Press O to switch to Sources view. Expand the Sources > Images folder and delete any unwanted texture references.
- Expand the Clips >Images folder and delete any unused image clips. Image clips are just texture instances.
Note: Any “noIcon_pic” clips/images are integrated into XSI and cannot actually be deleted.
Cleaning-up the Scene_Root
Go to the Scene_Root in Explorer and delete any extraneous objects from your scene. Nothing under the Scene_Root except:
- the camera (XSI requires that you have at least one camera object)
- the model’s mesh
- the rootpoint null
- and all the meshpoints nulls under the rootpoint