Artifacts: Difference between revisions
No edit summary |
JYWLuca8269 (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} | |||
{{HeaderTemplate | |||
|welcome=Artifacts | |||
}} | |||
'''Artifacts''' are technology improvements that cannot be researched. They are found randomly on planets via the "Explore Planet" [[Planetary_Improvements|planetary improvement]]. | '''Artifacts''' are technology improvements that cannot be researched. They are found randomly on planets via the "Explore Planet" [[Planetary_Improvements|planetary improvement]]. | ||
Line 16: | Line 19: | ||
|- | |- | ||
! Picture | ! Picture | ||
| <div class="center"><div class="floatnone">[[File:Artifact KineticIntensifier.png | | <div class="center"><div class="floatnone">[[File:Artifact KineticIntensifier.png]]</div> </div> | ||
| <div class="center"><div class="floatnone">[[File:Artifact RelativisticFactories.png | | <div class="center"><div class="floatnone">[[File:Artifact RelativisticFactories.png]]</div> </div> | ||
| <div class="center"><div class="floatnone">[[File:Artifact ResilientMetalloids.png | | <div class="center"><div class="floatnone">[[File:Artifact ResilientMetalloids.png]]</div> </div> | ||
|- | |- | ||
! Effect | ! Effect | ||
Line 29: | Line 32: | ||
! Affected | ! Affected | ||
| All ships/structures with weapons | | All ships/structures with weapons | ||
| [[Frigate_Factory|Frigate Factory]]; [[Capital_Ship_Factory|Capital Ship Factory]] | | [[Frigate_Factory|Frigate Factory]]; [[Capital_Ship_Factory|Capital Ship Factory]];[[Hangar_Defense|Hangar Defenses]] | ||
| All ships/structures | | All ships/structures | ||
|} | |} | ||
Line 36: | Line 39: | ||
{| border="1" style="width:75%; height:200px" | {| border="1" style="width:75%; height:200px" | ||
|+ | |+ | ||
|- | |- | ||
! style="width: 50px;" | | ! style="width: 50px;" | | ||
! style="width: 50px;" | Ion Field Generator | ! style="width: 50px;" | Ion Field Generator | ||
! style="width: 50px;" | Matter Compressor | ! style="width: 50px;" | Matter Compressor | ||
Line 44: | Line 47: | ||
|- | |- | ||
! Picture | ! Picture | ||
| <div class="center"><div class="floatnone">[[File:Artifact IonFieldGenerator.png | | <div class="center"><div class="floatnone">[[File:Artifact IonFieldGenerator.png]]</div> </div> | ||
| <div class="center"><div class="floatnone">[[File:Artifact MatterCompressor.png | | <div class="center"><div class="floatnone">[[File:Artifact MatterCompressor.png]]</div> </div> | ||
| <div class="center"><div class="floatnone">[[File:Artifact PlanetaryOrganicAI.png | | <div class="center"><div class="floatnone">[[File:Artifact PlanetaryOrganicAI.png]]</div> </div> | ||
|- | |- | ||
! Effect | ! Effect | ||
Line 65: | Line 68: | ||
'''Planetary Organic AI''': 25% tax rate increase, 40% growth rate increase<br/> '''Matter Compressor''': 25% trade goods value increase<br/> '''Ion Field Generator''': -40% bombing damage taken, 25% survival rate increase<br/> '''Phase Accelerator''': 50% faster in-system phase jump speed, 25% faster charge-up rate<br/> '''Data Archive''': -25% research cost, 5% faster research<br/> '''Jump Field Generator''': -50% antimatter lost in transit<br/> '''Power Core Relic''': 15% faster antimatter regeneration, 10% max antimatter increase<br/> '''Jump Drive Relic''': 50% faster jump speed between stars, 10% mass decrease<br/> '''Manifest Dominion''': 30% faster culture spread, 20% more resistant culture, 1.00 relationship bonus<br/> '''Resilient Metaloids''': 50% faster hull repair, 1.0 armor increase<br/> '''Kinetic Intensifier''': 15% damage increase, 10% range increase<br/> '''Relativistic Factories''': 30% faster ship and structure build rates | '''Planetary Organic AI''': 25% tax rate increase, 40% growth rate increase<br/> '''Matter Compressor''': 25% trade goods value increase<br/> '''Ion Field Generator''': -40% bombing damage taken, 25% survival rate increase<br/> '''Phase Accelerator''': 50% faster in-system phase jump speed, 25% faster charge-up rate<br/> '''Data Archive''': -25% research cost, 5% faster research<br/> '''Jump Field Generator''': -50% antimatter lost in transit<br/> '''Power Core Relic''': 15% faster antimatter regeneration, 10% max antimatter increase<br/> '''Jump Drive Relic''': 50% faster jump speed between stars, 10% mass decrease<br/> '''Manifest Dominion''': 30% faster culture spread, 20% more resistant culture, 1.00 relationship bonus<br/> '''Resilient Metaloids''': 50% faster hull repair, 1.0 armor increase<br/> '''Kinetic Intensifier''': 15% damage increase, 10% range increase<br/> '''Relativistic Factories''': 30% faster ship and structure build rates | ||
[[Category: | [[Category:Sins of a Solar Empire]] |
Latest revision as of 11:54, 21 February 2022
Artifacts
|
Artifacts are technology improvements that cannot be researched. They are found randomly on planets via the "Explore Planet" planetary improvement.
- Unlike discovered planetary resources such as "Skilled Miners" which only affect objects within the current gravity well, the player that owns the planet that an artifact is resident on receives the benefit automatically for every vessel or unit in their entire empire. If another player conquers that planet, the original player who found the artifact loses the benefit; however, the conquering player only gains the benefit when they invest in Explore Planet themselves, despite "knowing" the artifact is present.
- When an artifact is discovered, every player in the game gets an alert (same as when a super-weapon is built/fired) and the planet is specially marked on the Galaxy Map. All players can see which explored planets have discovered artifacts on them, but the exact type of artifact is unknown to all but the player who currently controls it.
The Original version of Sins of a Solar Empire originally has the following nine artifacts:
Kinetic Intensifier | Relativistic Factories | Resilient Metalloids | |
---|---|---|---|
Picture | |||
Effect |
Damage increased 12% |
Ship Build Rate increased 25% | Hull Repair Rate increased 15% |
Affected | All ships/structures with weapons | Frigate Factory; Capital Ship Factory;Hangar Defenses | All ships/structures |
Sins of a Solar Empire Entrenchment adds the following three artifacts:
Ion Field Generator | Matter Compressor | Planetary Organic AI | |
---|---|---|---|
Picture | |||
Effect | Planet Bombing Damage reduced 20% | Trade Goods Value increased 15% | Tax Income Rate increased 10%+Population Growth Rate increased 20% |
Affected | All colonized planets | All trade ships (NOT Refinery Ships) |
All colonized planets |
Sins of a Solar Empire: Diplomacy improved all artifacts to the following stats:
Planetary Organic AI: 25% tax rate increase, 40% growth rate increase
Matter Compressor: 25% trade goods value increase
Ion Field Generator: -40% bombing damage taken, 25% survival rate increase
Phase Accelerator: 50% faster in-system phase jump speed, 25% faster charge-up rate
Data Archive: -25% research cost, 5% faster research
Jump Field Generator: -50% antimatter lost in transit
Power Core Relic: 15% faster antimatter regeneration, 10% max antimatter increase
Jump Drive Relic: 50% faster jump speed between stars, 10% mass decrease
Manifest Dominion: 30% faster culture spread, 20% more resistant culture, 1.00 relationship bonus
Resilient Metaloids: 50% faster hull repair, 1.0 armor increase
Kinetic Intensifier: 15% damage increase, 10% range increase
Relativistic Factories: 30% faster ship and structure build rates