Military Tree

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The Military Tree is the combat research tree for the TEC.

Quick Gauss Capacitors, Hangar Defense, Highly Conductive Rails, and Phase Jump Inhibitor were moved to the Defense Tree and Heavy Fallout requires 5 Military Labs instead of 4 in Sins of a Solar Empire: Entrenchment.

Ogrov Prototype, Dynamic Frequencies, and Amplified Beam Output were added in Sins of a Solar Empire: Entrenchment.

Structural Subsystems

Provides technologies related to improving armor plating, hull strength, shielding, power system and engines.

Name Military Labs Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal)
Advanced Metallurgy 1   "ArmorBaseAdjustment" +0.75 400/0/25
500/0/50
Hull Reinforcement 1   "HullPointsMaxAdjustment" +6.25%, "HullPointsRegenAdjustment" +2.5% 400/0/25
500/0/50
Fortified Superstructure 2 Hull Reinforcement "HullPointsMaxAdjustment" +6.25%, "HullPointsRegenAdjustment" +2.5% 600/50/100
700/75/125
Improved Shield Arrays 3   "ShieldPointsMaxAdjustment" +5.0%, "ShieldPointsRegenAdjustment" +5.0% 800/100/175
900/125/200
Titano-Ferric Plating 3 Advanced Metallurgy "ArmorBaseAdjustment" +0.75 800/100/175
900/125/200
Efficient Generators 4   "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% 1000/150/250
1100/175/275
Expert Damage Control 4 Fortified Superstructure "HullPointsMaxAdjustment" +2.5%, "HullPointsRegenAdjustment" +10.0% 1000/150/250
1100/175/275
Superior Shield Emitters 5 Improved Shield Arrays "ShieldPointsMaxAdjustment" +5.0%, "ShieldPointsRegenAdjustment" +5.0% 1200/200/325
1300/225/350
Impact Analysis 5 Titano-Ferric Plating "ArmorBaseAdjustment" +0.75 1200/200/325
1300/225/350
Advanced Maneuvering 5   "CapitalShipAngularThrustAdjustment" +7.5% 1200/200/325
1300/225/350
Failsafe Jump Plotting 6   Unlocks Infallible Jump Drive 1400/250/400
Potent Reaction Chaining 6 Efficient Generators "AntimatterCapacityAdjustment" +5.0%, "AntimatterRegenAdjustment" +5.0% 1400/250/400
1500/275/425
Repelon Premium Armor 7 Impact Analysis "ArmorBaseAdjustment" +0.75 1600/300/475
1700/325/500

Ballistics and Rocketry

Provides improvements related to defensive structures, ship-to-ship weapons, and planetary bombardment.

Name Military Labs Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal)
Quick Gauss Capacitors 1   Gauss platform fire rate +5/10/15% 400/0/25
500/0/50
600/0/75
Laser Amplification 1   "WeaponDamageAdjustment" +5.0% for "Lasertech" weapons 400/0/25
500/0/50
Ferro-Uranite Rounds 2 Advanced Metallurgy "WeaponDamageAdjustment" +5.0% for "Autocannon" weapons 600/50/100
700/75/125
High Intensity Lasers 2 Laser Amplification "WeaponDamageAdjustment" +5.0% for "Lasertech" weapons 600/50/100
700/75/125
Refined Missile Avionics 2 Javelis Prototype "WeaponDamageAdjustment" +5.0% for "Missile" weapons 600/50/100
700/75/125
Highly Conductive Rails 3 Advanced Ballistics "WeaponRangeAdjustment" perLevelValue: +12.0% for "Gauss" weapons 800/100/175
Advanced Ballistics 3 Ferro-Uranite Rounds "WeaponDamageAdjustment" +5.0% for "Autocannon" weapons 800/100/175
900/125/200
Dynamic Frequencies 3   "WeaponDamageAdjustment" +5.0% for "Beam" weapons 800/100/175
900/125/200
Amplified Beam Output 4 Dynamic Frequencies "WeaponDamageAdjustment" +5.0% for "Beam" weapons 1000/150/250
1100/175/275
Enhanced ACM 4 Refined Missile Avionics "WeaponDamageAdjustment" +5.0% for "Missile" weapons 1000/150/250
1100/175/275
Heavy Fallout 5   Unlocks Heavy Fallout 1200/200/325
Refined Propellants 5 Advanced Ballistics "WeaponDamageAdjustment" +5.0% for "Autocannon" weapons 1200/200/325
1300/225/350
Cyclotaurite Payloads 6 Enhanced ACM "WeaponDamageAdjustment" +5.0% for "Missile" weapons 1400/250/400
1500/275/425
Extended Range Missiles 7 Cyclotaurite Payloads "WeaponRangeAdjustment" +4.0% for "Missile" weapons 1600/300/475
1700/325/500
1800/350/525
High Yield Warheads 7 Heavy Fallout "BombingDamageAsDamageDealerAdjustment" +10.0% 1600/300/475
1700/325/500
1800/350/525

Experimental Design

Gives access to the latest wartime technologies including new planetary defenses, ship designs, weapon technologies, and special abilities.

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Name Military Labs Prerequisites Effect (Per level) Cost
(Credits/Metal/Crystal)
Hangar Defense 1   Unlocks Hangar Defense 400/0/25
Repair Platform 1   Unlocks Repair Platform 400/0/25
Superior Repair Bots 2 Repair Platform   600/50/100
700/75/125
Garda Prototype 2   Unlocks Garda Flak Frigate 600/50/100
Javelis Prototype 2   Unlocks Javelis LRM Frigate 600/50/100
Krosov Prototype 2   Unlocks Krosov Siege Frigate 600/50/100
Percheron Prototype 3   Unlocks Percheron Light Carrier 800/100/175
Hoshiko Prototype 3 Superior Repair Bots Unlocks Hoshiko Robotics Cruiser 800/100/175
Timed Explosives 3   Unlocks Timed Explosives 800/100/175
Cluster Warheads 4 Javelis Prototype Unlocks Cluster Warheads 1000/150/250
Ogrov Prototype 4   Unlocks Ogrov Torpedo Cruiser 1000/150/250
Phase Jump Disruption 4   Unlocks Phase Jump Inhibitor 1000/150/250
Sabotage Reactor 4   Unlocks Sabotage Reactor 1000/150/250
Cielo Prototype 5   Unlocks Cielo Command Cruiser 1200/200/325
Kodiak Prototype 5   Unlocks Kodiak Heavy Cruiser 1200/200/325
Demolition Bots 5 Hoshiko Prototype Unlocks <Demolition Bots 1200/200/325
Intercept 6 Kodiak Prototype Unlocks Intercept 1400/250/400
Designate Target 6 Cielo Prototype Unlocks Designate Target 1400/250/400
Novalith Prototype 8 Extended Range Missiles Unlocks Novalith Cannon 1800/350/550